arXiv AI

RoTA-Bench: Evaluating 3D Spatial Reasoning through Interactive Projection Alignment

arXiv Computer Vision
Sep 18

VABench: Measuring Embodied Spatial Intelligence through Visual Demonstrations, Active Perception, and Metric Control

VABench is a benchmark that tests general‑purpose multimodal large language models (MLLMs) on embodied spatial intelligence by requiring them to observe, reason, act, and revise based on visual demonstrations and active perception. The benchmark includes 14 task families, a fixed model‑agnostic controller, and evaluates models on target localization, spatial relations, and long‑horizon composition tracks without providing privileged object poses or learned action heads. Results show that while the best model achieves perfect target localization, overall task success remains modest, and active camera control and geometric transfer significantly influence performance.

By Zhongbo Zhang, Jiayi Jin, Yifan Wang, Zaibin Zhang, Haiwen Diao, Lijun Wang, Huchuan Lu
arXiv Computer Vision
Oct 2

Beyond Localization: A Comprehensive Benchmark of Perspective-Conditioned Spatial Reasoning in MLLMs from Omnidirectional Images

The paper introduces PCSR-Bench, a benchmark of 84,373 question‑answer pairs derived from 2,600 omnidirectional images across 26 indoor environments, designed to evaluate perspective‑conditioned spatial reasoning (PCSR) in multimodal large language models (MLLMs). It reports a significant perception–reasoning gap, with accuracy dropping from 57.59% on limited field‑of‑view reasoning to as low as 0.64% on open‑ended compositional directional chains. An RL‑based diagnostic study on a 7B‑scale model shows that reward shaping can improve performance to 60.06% on a controlled task, indicating partial plasticity of PCSR capabilities.

By Yuangong Chen, Wai Keung Wong, Jiaxing Li, Ioannis Patras, Xu Zheng
arXiv AI
Jul 29

SAM3D-Guided Object-Centric Representation Alignment for Vision-Language-Action Models

arXiv:2607. 25912v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) models have shown strong potential for general robot manipulation, but most existing models rely on 2D visual-language backbones and lack fine-grained 3D understanding of target objects, especially under occlusion, pose variation, scale changes, and precise spatial interaction.

By Zonghe Liu (University of Hong Kong), Shanyuan Jie (Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences), Xiaoquan Sun (Huazhong University of Science and Technology), Chen Cao (University of Hong Kong), Zetian Xu (University of Hong Kong), Zongsheng Liu (Beijing University of Aeronautics and Astronautics), Jiayu Chen (University of Hong Kong, Infiforce)
arXiv Computer Vision
Oct 2

Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation

Ego2Act is a new benchmark that tests video generation models on goal‑directed, egocentric manipulation tasks. It contains 2,640 videos from 110 real‑world tasks, each requiring multiple steps of object manipulation to achieve a high‑level goal. The benchmark includes Ego2ActJudge, a reference‑free evaluation pipeline that better aligns with human judgments of task completion and physics plausibility.

By Patrick Amadeus Irawan, Iskandar Muda Rizky Parlambang, Rava Maulana, Qinrong Cui, Erland Hilman Fuadi, Zayd M. K. Zuhri, Nanda Ryaas Absar, Ahmed Elshabrawy, Wilfried Ariel Mulyawan, Shoubin Yu, Yue Zhang, Mohit Bansal, Alham Fikri Aji
arXiv Machine Learning
Jul 8

PoseVLA: Universal Pose Pretraining for Generalizable Vision-Language-Action Policies

arXiv:2602. 19710v3 Announce Type: replace-cross Abstract: Existing Vision-Language-Action (VLA) models often suffer from feature collapse and low training efficiency because they entangle high-level perception with sparse, embodiment-specific action supervision.

By Haitao Lin, Hanyang Yu, Jingshun Huang, He Zhang, Yonggen Ling, Ping Tan, Xiangyang Xue, Yanwei Fu