arXiv:2606. 08057v1 Announce Type: cross Abstract: Egocentric RGB-D videos offer a natural source of human dexterous manipulation demonstrations, but existing data is difficult to use for robot learning because object pose, geometry, and contact information are often missing or require pre-scanned object assets.
By Yichen Niu, Haoran Lv, Xinrui Zhang, Xueyao Wan, Shiyu Gao, Ying Ai, Hui Xu, Yongqi Hu, Hengyi Zhang, Yang Xie, Zhaxizhuoma, Yue Zhao, Zhenshan Bing, Yan Ding, Jianxing Liu
Robotic manipulation with dexterous hands is a cornerstone of Embodied AI, yet its progress is stifled by the high cost of collecting embodiment-aware teleoperation data. While abundant egocentric videos of human hands offer a scalable alternative, the profound discrepancies in appearance, articulation, and camera viewpoints between human and robotic data raise significant challenges for co-training.
We’ve trained a human-like robot hand to manipulate physical objects with unprecedented dexterity.
Recent years have witnessed an explosive trend of scaling ego-centric human videos for robot manipulation, yet it remains unclear which data actually benefits dexterous manipulation. We present SiMDex, a similarity-based data mining framework that casts human data selection for VLA post-training in dexterous manipulation as a recommendation problem.
arXiv:2606. 10614v1 Announce Type: cross Abstract: Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots.
By Beomjun Kim, Seong Hyeon Park, Seunghoon Sim, Seungjun Moon, Sanghyeok Lee, Jinwoo Shin
arXiv:2608. 04196v1 Announce Type: cross Abstract: Recent years have witnessed an explosive trend of scaling ego-centric human videos for robot manipulation, yet it remains unclear which data actually benefits dexterous manipulation.
By Nie Lin, Takehiko Ohkawa, Sijin Chen, Ruoshi Wen, Zhuohang Li, Liqun Huang, Zhengming Zhu, Yiming Bao, Yunfei Li, Minjie Cai, Xiao Ma, Wei Xu, Yoichi Sato
Embodied foundation models are expected to benefit from data scaling like large language models, but face a much tighter data bottleneck. Teleoperated real-robot trajectories remain the dominant pretraining source due to their precise action supervision and embodiment alignment, yet their scalability is limited by high collection cost, acquisition difficulty, and low behavioral and environmental diversity.
arXiv:2606. 10244v1 Announce Type: cross Abstract: We introduce Yielding Universal Bidigital Interface (YUBI), a finger-aligned gripper designed to enable intuitive, ergonomic, and scalable data collection for bimanual dexterous manipulation.
By Takehiko Ohkawa, Jumpei Arima, Yuki Noguchi, Masatoshi Tateno, Makoto Sugiura, Takuya Okubo, Kengo Ikeuchi, Yuma Shin, Hiroki Nishizawa, Naoaki Kanazawa, Yuki Wakayama, Daiki Fukunaga, Koshi Makihara, Tomohiro Motoda, Floris Erich, Yukiyasu Domae, Tatsuya Matsushima, Yohishiro Okumatsu, Kei Ota
Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation?
arXiv:2606. 06627v1 Announce Type: cross Abstract: Human video datasets used for cotraining robot manipulation policies largely consist of curated demonstrations where motions are orchestrated to resemble robot behavior and 3D hand poses are captured with specialized hardware.
By Richard Li, Aditya Prakash, Andrew Wen, Saurabh Gupta, Yilun Du, Pulkit Agrawal
arXiv:2606. 02962v1 Announce Type: cross Abstract: Egocentric Natural Language Query (NLQ) grounding asks a model to localize, in a long first-person video, the temporal interval that answers a free-form text query.
By Enmin Zhong, Carlos R. del-Blanco, Fernando Jaureguizar, Narciso Garc\'ia
arXiv:2606. 09243v1 Announce Type: cross Abstract: Estimating full-hand grasp pressure from egocentric video is critical for immersive VR and robotic manipulation, yet dense tactile sensing often relies on intrusive hardware.
By Yuan Zeng, Yujia Shi, Tiao Tan, Xingting Li, Yaqi Qin, Zongqing Lu, Wenming Yang, Jing-Hao Xue, Qingmin Liao