Paint-Anything introduces a unified hex-prompt interface that allows users to specify any 24‑bit hex color for both image generation and editing. The method trains on a new Paint‑500K dataset created from real images with object grounding, perceptual color labeling, and editing‑pair synthesis, and supplements this with pure‑color anchors to address shadow‑induced color inaccuracies. Evaluated on the newly proposed Any Color Benchmark (ACBench), Paint‑Anything achieves significant improvements over the base FLUX.2‑4B model, boosting T2I and editing scores by 85.3 % and 28.3 % respectively, and outperforms competing methods on the CompColor metric.
By Ji Xie, Dewei Zhou, Xinyu Huang, Zhennan Chen, Xun Wang
arXiv:2608. 14702v1 Announce Type: cross Abstract: Film emulation reproduces the look of an analog film stock on a new digital photograph.
By Yitong Mu
arXiv:2609.18302v1 Announce Type: new
Abstract: RAW-to-sRGB image signal processing (ISP) must recover perceptually faithful colors and fine details from sensor measurements, often under imperfect sp...
By Tailai Chen, Xiaotong Luo, Yuan Gao, Xin Jin, Wenjun Zeng
Large-scale text-to-image models are attractive backbones for dense prediction because RGB generation pretraining learns rich semantic, structural, and geometric priors. Existing generative and editing approaches reuse these priors by casting dense prediction as target generation: annotations such as depth, normals, alpha mattes, masks, and heatmaps are encoded into an RGB-trained VAE latent space and decoded back as image-like targets.
Recent advances in unified multimodal models have significantly improved text-guided image editing abilities. In particular, models such as Nano-Banana-Pro and GPT-Image-2 demonstrate emerging capabilities in multi-source image editing (MIE), including tasks such as object synthesis, person-background composition, and cross-image style fusion.
arXiv:2610.09450v1 Announce Type: new
Abstract: Pixel-space diffusion models avoid the lossy VAE of latent models, which suggests an advantage on downstream tasks where fine-grained detail matters. W...
By Hanqiu Li Cai (SperidLabs), Chema Garabito (SperidLabs)
Conditioning a video generator on multiple images requires preserving appearance while associating each reference with its intended role. We present MSR (Multiple Subject Reference), a slot-aware cond...
arXiv:2609.38136v1 Announce Type: new
Abstract: Style transfer aims to render target content in the style of a reference image, but existing methods often suffer from content leakage, where objects,...
By Teng Zhou, Yunhao Chen
VINCIE‑NExT is a unified framework that transfers image editing capabilities to video editing by using in‑context visual demonstrations. It decomposes video editing into a chain of sub‑tasks (Video → Image → Image → Video), routing editing intent through the image domain and enabling joint training from heterogeneous image and video data under a single diffusion objective. The method introduces a novel position encoding to link image demonstrations and video frames, allowing pixel‑faithful appearance propagation, and supports test‑time scaling through progressive diffusion stages.
By Leigang Qu, Feng Cheng, Ziyan Yang, Bangbang Yang, Zhaoyang Huang, Wei Chow, Yicong Li, Wenjie Wang, Tat-Seng Chua, Yan Zeng
DiDE is a training‑free framework that enables independent control of color and texture when stylizing 3D assets generated by rectified flow‑based image‑to‑3D models. It leverages the overcomplete latent space of these models, partitioning channels so that texture occupies a small subset while color is encoded in a free subspace. Experiments on the newly collected Disen3D‑Bench benchmark demonstrate that DiDE outperforms existing 2D and 3D stylization methods in color fidelity, texture transfer, and content preservation.
By Tao Wu, Alexandra Gomez-Villa, Senmao Li, Yaxing Wang, Joost van de Weijer, Kai Wang
DAGS introduces a lightweight, attention‑free conditioning scheme that disentangles appearance and geometry for a frozen image diffusion transformer (DiT), enabling high‑fidelity, temporally stable renders with independent control. Two small convolutional encoders generate per‑frame conditioning features, which are injected as learned residuals into the image tokens, avoiding the quadratic cost of attention. Coupled with a recurrent lighting stabilizer and a training‑free temporal guidance term, DAGS transforms a per‑frame image model into a streaming renderer that outperforms real‑time denoisers and diffusion renderers in PSNR and temporal stability while requiring far less compute than path tracing.
By Karthik Mohan Kumar, Damian Andrysiak, Pedro Antonio Pena, Kunal Tyagi, Rama Harihara
Recent diffusion editors perform diverse instruction-based edits while conditioning on the source image at every denoising step. Yet persistent source-image conditioning can limit how fully an edit is executed and how natural the result appears, especially when the target scene diverges substantially from the input.