arXiv Computation and Language

Do Synthetic Personas Predict Real Audience Response? A Sim-to-Real Study Where a No-Persona Baseline Beats Persona-Based Copy Simulation

The study evaluates whether large language models (LLMs) used as synthetic personas can predict real audience responses to marketing copy. Using thousands of headline A/B tests from the Upworthy Research Archive, the authors compare a ten-persona panel grounded in real audience demographics to a no-persona zero‑shot baseline that asks the model for a typical reader’s click likelihood. Results show that the no‑persona baseline outperforms the persona‑based approach, with higher predictive validity and top‑1 accuracy, indicating that forcing the model to role‑play specific personas introduces bias and noise.

arXiv AI
Aug 11

Knowing You Is Everything: LLM Agents Achieve Near-Perfect Profile-Consistent Reaction Prediction in Social Media Simulation

arXiv:2608. 07498v1 Announce Type: cross Abstract: Autonomous AI agents in social media present concrete risks to democratic discourse and platform governance, while also offering tools for pre-deployment recommender system testing.

By Ljubisa Bojic, Ljiljana Matic, Joerg Matthes, Milan Cabarkapa, Bojana Dinic, Jue Wang
arXiv AI
Sep 10

A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation

The paper introduces a three-tier persona vector for user simulation in evaluating LLM agents, comprising 23 dimensions across demographics, behavioral traits, and emotional states, plus a query-complexity overlay. It demonstrates that these nuanced personas generate diverse, scenario-reactive conversations, leading to significant variations in agent goal achievement and compliance across different contexts. The model’s design allows for reproducible, auditable user behavior patterns without relying on learned covariance matrices.

By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Kumar Das, Jitesh Chandra Mishra, Arun Menon, Avinash Karn, Mouli V
arXiv AI
Sep 2

Data-Driven Persona-Conditioned Agents for A/B Test Simulation

The paper introduces a simulation framework that uses large language model (LLM) agents conditioned on data‑driven personas to predict A/B test outcomes. These personas are built from anonymized user behavioral patterns, engagement signals, and inferred demographics, offering a more realistic population model than synthetic or rule‑based personas. The authors evaluate question design, persona data source, behavioral depth versus diversity, and population subsampling, achieving 0.75–0.90 directional accuracy on 40 real A/B tests.

By Ziyad Benomar, Weronika {\L}ajewska, Leonardo Perelli, Saab Mansour
Hugging Face Trending Papers
Sep 8

A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation

The paper introduces a three-tier persona vector to generate diverse, realistic user inputs for evaluating tool-augmented LLM agents. The vector includes 23 dimensions: categorical demographics, continuous behavioral traits, and continuous emotional states, plus a query-complexity overlay. Experiments on 64,698 conversations show that these persona dimensions produce measurable differences in agent performance and realistic scenario-reactive behavior.

Hugging Face Trending Papers
Aug 19

Readable, Faithful, Used: Three Dissociable Properties of Demographic Identity in a Language Model

The study investigates how demographic identity is represented in a language model, using representational similarity analysis against Pew survey data across 169 demographic cells. It finds that standard last‑token read‑outs underestimate the model’s fidelity, while specific attention heads (notably L11 H16) capture demographic structure more accurately, though race‑based types remain weak. Causal interventions reveal that high fidelity does not guarantee causal use, and a 128‑dimensional probe of a single head improves alignment with survey truth but fails to recover per‑question group ordering.

arXiv Computation and Language
Sep 1

Distributional Validity and Calibration of a Korean Synthetic Persona Panel for Digital and AI Service Use: A Secondary-Data Validation Against the Korea Media Panel Survey

The study evaluates a Korean synthetic persona panel (NVIDIA Nemotron‑Personas‑Korea) conditioned on Gemini 3.5 Flash and EXAONE against the KISDI Korea Media Panel Survey. Across eight digital‑AI service‑use indicators and eight innovativeness constructs, the panels achieved mean absolute errors of 15–19 pp, with segment‑level errors up to 52.4 pp and correlation coefficients between 0.69 and 0.90. Holdout calibration reduced sex‑by‑age cell errors but still lagged behind direct real‑data estimation, indicating that synthetic panels are useful diagnostically but not as survey substitutes.

By Howard Kim, Keun Tae Cho