arXiv:2607. 23393v1 Announce Type: new Abstract: Existing exact methods for 4-connected grid pathfinding reduce online search, but often either retain fine-grained search states or require substantial preprocessing.
By Taiquan Sui
arXiv:2607. 02082v1 Announce Type: cross Abstract: Wave Function Collapse (WFC) is a widely used procedural content generation method that learns local adjacency constraints from example inputs to generate larger outputs.
By Dipika Rajesh, Ahmed Khalifa, Julian Togelius
arXiv:2512. 16275v2 Announce Type: replace-cross Abstract: Automated floor plan generation lies at the intersection of combinatorial search, geometric constraint satisfaction, and functional design requirements -- a confluence that has historically resisted a unified computational treatment.
By Mohamed Abouagour, Eleftherios Garyfallidis
arXiv:2607. 00065v1 Announce Type: cross Abstract: Any-angle path planning extends traditional graph-based path planning by allowing movement between any pair of vertices, rather than being restricted by predefined edges.
By Yiyuan Zou, Clark Borst
arXiv:2608. 07734v1 Announce Type: cross Abstract: Automated warehouses face a fundamental trade-off between maximizing storage density and achieving high retrieval throughput.
By William Zhang, Tzvika Geft, Jingjin Yu, Kostas Bekris
arXiv:2607. 00627v1 Announce Type: new Abstract: Large language models (LLMs) are powerful pattern-completion systems, but their default operating mode - predicting the next token from a static context - does not reliably produce persistent, manipulable representations of an external world.
By Alexey Potapov
arXiv:2605. 26182v2 Announce Type: replace Abstract: Generating physically buildable brick structures from 3D shapes requires more than geometric reconstruction: the output must also satisfy discrete part constraints and structural stability.
By Zhengyang Ni, Feng Yan, Yu Guo, Fei Wang
arXiv:2606. 06618v1 Announce Type: cross Abstract: How can we plan long-horizon routes that reach designated goals, visit required waypoints, and remain short when only short-horizon offline trajectories are available?
By Jungmin Seo, Jaesik Park
Traditional heuristic solvers for the 2D irregular nesting problem share a fundamental limitation: they are blind to polygon geometry, relying on guided brute-force to navigate the continuous placement space with minimal geometrical guidance. In this paper, we argue that Reinforcement Learning is uniquely positioned to overcome this bottleneck.
arXiv:2606. 07244v1 Announce Type: cross Abstract: Vision-Language Navigation in Continuous Environments (VLN-CE) requires agents to follow natural-language instructions while navigating in real-world-like environments.
By Haoxiang Shi, Xiang Deng, Haoyu Zhang, Qiaohui Chu, Yaowei Wang, Liqiang Nie
arXiv:2606. 02438v1 Announce Type: new Abstract: Learned heuristics have recently become a competitive alternative to traditional domain-independent heuristics for satisficing planning.
By Windy Phung, Dominik Drexler, Arnaud Lequen, Jendrik Seipp
arXiv:2606. 15797v1 Announce Type: new Abstract: Compilation-based techniques represent an important stream of solvers for multi-agent path finding (MAPF) due to their modularity and adaptability for non-standard variants of the problem.
By Pavel Surynek