arXiv AI

Not All Graphs Are Maps: A Task-Agnostic Exploration Framework for Mobile GUI Navigation

The paper introduces TAG-Nav, a task‑agnostic graph navigation framework that augments mobile GUI agents with reusable destination memory, enabling offline exploration to be distilled into compact records of app functions, target pages, and waypoint routes. It also presents DestBench, a navigation‑only evaluation protocol that isolates route finding from downstream task execution. Experiments show that graph‑derived memory improves navigation success rates for several large‑language‑model agents, demonstrating that destination coverage and route cleanliness are key factors in the value of graph memory.

Hugging Face Trending Papers
Oct 8

DeltaReplay: Task-Relative Memory Reuse for Mobile GUI Agents

DeltaReplay introduces a step-level memory reuse framework for mobile GUI agents that selectively reuses parts of stored execution trajectories without modifying them. By representing trajectories as paths in a transition graph and separating actions into task-independent operations and task-specific parameters, the system compares each recorded step with the new task and current screen to decide whether to follow, adapt, or ignore it. Experiments on AndroidWorld and SPA-Bench show that this selective reuse can boost task success rates by up to 10.3 and 25.0 percentage points over a baseline agent.

arXiv AI
Oct 9

DeltaReplay: Task-Relative Memory Reuse for Mobile GUI Agents

DeltaReplay is a step‑level memory reuse framework for mobile GUI agents that decides how to use stored execution trajectories without modifying them. It stores trajectories as paths in a transition graph, separating each action into a task‑independent operation and task‑specific parameters, and compares each recorded step with the new task and current screen to decide whether to follow, adapt, or ignore it. Experiments on AndroidWorld and SPA‑Bench show that DeltaReplay can increase task success rates by up to 10.3 and 25.0 percentage points over a base agent with the same backbone.

By Yudong Bai, Yihong Chen, Quanming Yao, Yaqing Wang
arXiv Computation and Language
Sep 21

MemoryArena: Benchmarking Agent Memory in Interdependent Multi-Session Agentic Tasks

MemoryArena is a new evaluation gym that benchmarks agent memory in interdependent multi‑session tasks. Unlike prior benchmarks that test memorization or single‑session action in isolation, MemoryArena requires agents to acquire memory while interacting with the environment and then use that memory to guide future decisions across a range of tasks such as web navigation, planning, information search, and formal reasoning. The benchmark reveals that agents excelling on existing long‑context memory tests perform poorly here, highlighting a gap in current memory evaluation methods.

By Zexue He, Yu Wang, Churan Zhi, Yuanzhe Hu, Tzu-Ping Chen, Lang Yin, Ze Chen, Tong Arthur Wu, Siru Ouyang, Zihan Wang, Jiaxin Pei, Julian McAuley, Yejin Choi, Alex Pentland
arXiv Computation and Language
Sep 3

Efficient GUI Agents: A Systems Survey of Observation, Memory, Action, and Runtime Optimization

The paper surveys efficient GUI agents, emphasizing that practical deployment requires more than task success—it must also minimize context, computation, action budget, and runtime overhead. It reviews key efficiency dimensions—observation, memory, action, and planner/system—and identifies recurring strategies such as selective reading, global-to-local visual allocation, recoverable memory, verification-aware control, and hybrid runtimes. The authors highlight open challenges, including accurate verifier cost accounting, benchmark comparability, and co-design of observation, memory, and execution layers under real latency and privacy constraints.

By Bizhe Bai, Jiakang Yuan, Hongming Wu, Xinyue Wang, Jie Ren, Siyao Chen, Yuchen Ya, Fan Bai, Pai Peng, Huafeng Qin, Tao Chen
arXiv AI
Oct 26

Reuse, Rewrite, or Reject: Evidence-Constrained Trace Reuse for Repeated Mobile GUI Control

The paper introduces a framework that selectively reuses parts of previously executed mobile GUI control traces to reduce LLM inference overhead. It identifies six categories of variation that can affect trace reuse and shows that individual transitions can still be valid when checked against the current task context and UI state. Using graph-text templates, the system achieves roughly 80% fewer LLM tokens and up to 2‑fold speedups on Android and HarmonyOS devices.

By Bingyu Bai, Cheng Zhang, Erhu Feng