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DeltaReplay: Task-Relative Memory Reuse for Mobile GUI Agents

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DeltaReplay introduces a step-level memory reuse framework for mobile GUI agents that selectively reuses parts of stored execution trajectories without modifying them. By representing trajectories as paths in a transition graph and separating actions into task-independent operations and task-specific parameters, the system compares each recorded step with the new task and current screen to decide whether to follow, adapt, or ignore it. Experiments on AndroidWorld and SPA-Bench show that this selective reuse can boost task success rates by up to 10.3 and 25.0 percentage points over a baseline agent.

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arXiv AI
Oct 9

DeltaReplay: Task-Relative Memory Reuse for Mobile GUI Agents

DeltaReplay is a step‑level memory reuse framework for mobile GUI agents that decides how to use stored execution trajectories without modifying them. It stores trajectories as paths in a transition graph, separating each action into a task‑independent operation and task‑specific parameters, and compares each recorded step with the new task and current screen to decide whether to follow, adapt, or ignore it. Experiments on AndroidWorld and SPA‑Bench show that DeltaReplay can increase task success rates by up to 10.3 and 25.0 percentage points over a base agent with the same backbone.

By Yudong Bai, Yihong Chen, Quanming Yao, Yaqing Wang
arXiv AI
Oct 19

Not All Graphs Are Maps: A Task-Agnostic Exploration Framework for Mobile GUI Navigation

The paper introduces TAG-Nav, a task‑agnostic graph navigation framework that augments mobile GUI agents with reusable destination memory, enabling offline exploration to be distilled into compact records of app functions, target pages, and waypoint routes. It also presents DestBench, a navigation‑only evaluation protocol that isolates route finding from downstream task execution. Experiments show that graph‑derived memory improves navigation success rates for several large‑language‑model agents, demonstrating that destination coverage and route cleanliness are key factors in the value of graph memory.

By Adamo Orsini, Seyed Mehdi Ayyoubzadeh, Sadman Rakib Pinon, Hannuo Zhang, Koosha Gholipour Baradari, Yuanhao Yu, Xinxin Zuo, Yang Wang
arXiv AI
Oct 21

REM: What to Store, When to Recall, What to Forget in Experience Memory for Coding Agents

The paper introduces REM (Reusable Experience Memory), a framework that manages the lifecycle of experience for large language model agents performing long-horizon coding tasks. REM consolidates completed trajectories into compact, phase-structured documents, injects them at task start, and evicts them after a single exposure, making the memory system responsive to the agent’s needs. Experiments on repository-level bug fixing show REM outperforms state‑of‑the‑art memory systems in retrieval accuracy and task resolution while reducing cost.

By Xinyi Lisa Chen, Pedro Herrero-Vidal, Xiaohan Chen, Xiaojing Yu, Cris Liu, Bingqing Song, Bin Xu, Suleiman A. Khan, You-Lin Chen
arXiv AI
Oct 21

More Memory, Worse Agents: Error Reproduction and Anti-Persistence in LLM Agents

The paper investigates how large language model (LLM) agents can improve performance by storing and reusing experience in external memory. It identifies a problem called error reproduction, where mistakes in stored abstractions propagate through cycles of abstraction, execution, and re-abstraction, leading to persistent errors. To mitigate this, the authors propose Anti-Persistence, a memory design that retains raw trajectories and outcomes but reconstructs task-specific guidance on demand, discarding it after use. Experiments across multiple benchmarks show that Anti-Persistence yields higher held‑out success rates and lower LLM‑call costs compared to other memory designs, supporting the idea of separating experience accumulation from abstraction persistence.

By Ruhan Wang, Kishan Panaganti, Dongruo Zhou
arXiv AI
Oct 26

Reuse, Rewrite, or Reject: Evidence-Constrained Trace Reuse for Repeated Mobile GUI Control

The paper introduces a framework that selectively reuses parts of previously executed mobile GUI control traces to reduce LLM inference overhead. It identifies six categories of variation that can affect trace reuse and shows that individual transitions can still be valid when checked against the current task context and UI state. Using graph-text templates, the system achieves roughly 80% fewer LLM tokens and up to 2‑fold speedups on Android and HarmonyOS devices.

By Bingyu Bai, Cheng Zhang, Erhu Feng