arXiv AI

NavTrust: Benchmarking Trustworthiness for Embodied Navigation

arXiv:2603. 19229v2 Announce Type: replace-cross Abstract: There are two major categories of embodied navigation: Vision-Language Navigation (VLN), where agents navigate by following natural language instructions; and Object-Goal Navigation (OGN), where agents navigate to a specified target object.

arXiv AI
Sep 28

NavGen: Visual Generative Models as a Scalable Data Engine for Embodied 3D Navigation

NavGen introduces a text-to-video data generation pipeline that creates about 400K vision‑language navigation episodes for both indoor and outdoor scenes, using high‑fidelity visual generative models. The approach includes a style‑diversification method to scale up rare, hard‑to‑collect data. Models trained on NavGen data outperform those trained on existing UAV navigation datasets and achieve a 75% success rate in real‑world flying experiments.

By Xijie Huang, Yongyang Wan, Chengbin Dong, Zimo Ding, Mo Zhu, Yijin Wang, Zhiyang Liu, Fei Gao, Yuze Wu, Xin Zhou
Hugging Face Trending Papers
Jul 22

NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation

Robots deployed in delivery, campus, and emergency-response settings often need to navigate from buildings to streets within a single continuous episode. Existing benchmarks usually evaluate indoor and outdoor navigation separately, and many abstract away robot execution, leaving exit finding, boundary traversal, adaptation, and kinodynamic failures underexplored.

arXiv AI
Jul 14

A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigation

arXiv:2607. 09792v1 Announce Type: cross Abstract: Navigation is a fundamental capability of autonomous systems, yet most existing approaches rely on highly structured models and strong prior assumptions, limiting their robustness in open and uncertain real-world environments.

By Liuyi Wang, Kai Sheng, Zongtao He, Jinlong Li, Yongrui Qin, Haojie Dai, Xiangyi Wang, Jingwei Yang, Qingqing Yan, Chengju Liu, Qijun Chen
arXiv Machine Learning
Sep 30

IR-SIM: A Lightweight Declarative Simulator for Navigation Learning and Benchmarking

arXiv:2606.08729v2 Announce Type: replace-cross Abstract: Developing navigation policies requires simulation scenarios that support repeatable training and evaluation. Despite the availability of num...

By Ruihua Han, Shuai Wang, Chengyang Li, Rui Gao, Xinyi Wang, Zhe Liu, Guoliang Li, Yupu Lu, Qi Hao, Jia Pan, Hengshuang Zhao
arXiv AI
Aug 28

RTNav: Towards Real-Time Zero-Shot Object Navigation

RTNav is a new architecture for real‑time zero‑shot object navigation that explicitly accounts for inference latency, asynchronous environment stepping, and bounded compute. It addresses the performance drop seen in existing methods when deployed under realistic timing constraints. On real‑time variants of HM3D‑v1, HM3D‑v2, and HM3D‑OVON, RTNav boosts success rate by up to 11% and Success weighted by Completion Time by up to 5.1 points.

By Easop Lee, Lingyu Zhang, Boyuan Chen
arXiv Computer Vision
Sep 14

AnchorVLN: Geometry-Anchored Vision-Language Grounding Reasoning for Open-Vocabulary Navigation

AnchorVLN is an open‑vocabulary vision‑language navigation system that separates semantic proposals from geometric metrics. It uses a VLM to generate semantics while a geometry module supplies reliable metric quantities such as range and bearing, all within a Model Context Protocol server. The system achieves 64.4% on instruction following and improves object‑reference accuracy, reducing median center error from 3.37 m to 2.48 m.

By Long Giang Vu, Chengkai Yao, Yuxin Liu, FNU Aryan, Rajath Chandrashekar Aralikatti
arXiv Computer Vision
Sep 15

Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting

Habitat-GS is a navigation-focused embodied AI simulator that extends Habitat‑Sim by incorporating 3D Gaussian Splatting (3DGS) for real‑time photorealistic rendering and scalable asset import. It introduces a Gaussian avatar module that represents dynamic humans as both photorealistic visual entities and navigation obstacles, enabling agents to learn human‑aware behaviors. Experiments show that agents trained on 3DGS scenes generalize better across domains and that the avatar system supports effective human‑aware navigation while maintaining system scalability.

By Ziyuan Xia, Jingyi Xu, Chong Cui, Yuanhong Yu, Jiazhao Zhang, Qingsong Yan, Tao Ni, Junbo Chen, Xiaowei Zhou, Hujun Bao, Ruizhen Hu, Sida Peng
arXiv AI
Jul 24

Robostral Navigate

arXiv:2607. 20785v1 Announce Type: cross Abstract: Deploying navigation systems at scale requires a recipe that minimizes sensor assumptions, generalizes across robot embodiments, and trains efficiently.

By Arjun Majumdar, Avinash Sooriyarachchi, Benjamin Tibi, Chris Bamford, Elliot Chane-Sane, Guillaume Lample, Khyathi Raghavi Chandu, Ludovic Ho Fuh, Mathieu Poiree, Olivier Duchenne, Rosalie Millner, Srijan Mishra, Theo Cachet, Thomas Chabal