Linear Bandits under Exact Sliding-Window Constraints
arXiv:2610. 08745v1 Announce Type: new Abstract: We study linear bandits under exact sliding-window constraints, where every consecutive block of actions must belong to a prescribed feasible set.
arXiv:2610. 08745v1 Announce Type: new Abstract: We study linear bandits under exact sliding-window constraints, where every consecutive block of actions must belong to a prescribed feasible set.
arXiv:2609.37660v1 Announce Type: new Abstract: We study nonpreemptive contextual queueing bandits in a single-server system. Each job is represented by a $d$-dimensional context vector; in each roun...
arXiv:2602.10727v3 Announce Type: replace Abstract: Rising Multi-Armed Bandits (RMABs) model sequential decision problems where each arm's expected reward improves with repeated pulls. In such proble...
arXiv:2610.09577v1 Announce Type: new Abstract: We study finite-horizon online resource allocation with i.i.d. requests and an endogenous Markov state on a finite state space: each action affects the...
arXiv:2609. 22690v1 Announce Type: new Abstract: We develop an index policy for finite-horizon Bernoulli multi-armed bandits from minimax solutions to single-arm bandit (SAB) problems.
arXiv:2606. 27448v1 Announce Type: new Abstract: This paper studies the problem of regret minimization in Markovian bandits with \emph{non-observable states} and possibly \emph{constrained} decision epochs.
arXiv:2609.38132v1 Announce Type: new Abstract: We study average-reward weakly-coupled Markov decision processes (WCMDPs), where a WCMDP consists of $N$ smaller MDPs, called arms, that share multiple...
arXiv:2607. 22982v1 Announce Type: new Abstract: Natural Policy Gradient (NPG) is a well-established Reinforcement Learning algorithm that underlies widely used methods such as Trust Region Policy Optimization and Proximal Policy Optimization, both of which have demonstrated strong empirical success.
The paper introduces a new algorithm for a nonstationary bandit setting where actions influence both immediate rewards and the evolution of an unobserved latent linear state. By approximating the infinite‑memory reward process with a finite‑memory block‑level proxy and applying a UCB‑based block algorithm, the authors achieve a regret bound of “~O(√T)”, improving upon the previous “~O(T^{2/3})” guarantee. This represents the first such “~O(√T)” result for latent linear‑dynamics bandits with bilinear rewards and an open‑loop action‑sequence benchmark.
arXiv:2607. 19854v1 Announce Type: new Abstract: We study horizon-free regret minimization for finite-horizon time-homogeneous tabular Markov decision processes with $S$ states, $A$ actions, horizon $H$, and per-trajectory total reward bounded by $1$.
arXiv:2606. 14095v1 Announce Type: new Abstract: We study the sample complexity of learning in average-reward weakly-coupled Markov decision processes (WCMDPs) and Restless Bandits (RBs) under a generative model.
The paper investigates transfer learning in stochastic multi‑armed bandits when historical data come from an unknown adaptive policy. It establishes asymptotic problem‑dependent lower bounds and introduces the KL‑UCB‑Transfer algorithm, which combines online and historical data to achieve logarithmic regret with an improved constant under certain mean‑gap conditions. The study also relaxes the source‑target discrepancy assumption to a one‑sided condition, demonstrating that logarithmic regret can still be achieved under misspecification and identifying regimes of improvement, degradation, or loss of guarantee.