arXiv:2607. 00272v1 Announce Type: cross Abstract: Traditional robot programming is challenging: it requires orchestrating multimodal perception, managing physical contact dynamics, and handling diverse configurations and execution failures.
By Runyu Lu, Yubo Wu, Ethan Kou, Letian Fu, Wenli Xiao, Ajay Mandlekar, Yinzhen Xu, Guanya Shi, Ken Goldberg, Ang Chen, Mosharaf Chowdhury, Yuke Zhu, Linxi "Jim" Fan, Guanzhi Wang
arXiv:2607. 22832v1 Announce Type: new Abstract: Long-horizon embodied tasks require policies that execute many dependent actions before task success can be observed.
By Alkis Sygkounas, Victor Aregbede, Amy Loutfi, Andreas Persson
arXiv:2604. 01687v3 Announce Type: replace Abstract: Anthropic proposes the concept of skills for LLM agents to tackle multi-step professional tasks that simple tool invocations cannot address.
By Hanrong Zhang (Steve), Shicheng Fan (Steve), Henry Peng Zou (Steve), Yankai Chen (Steve), Zhenting Wang (Steve), Jiayu Zhou (Steve), Chengze Li (Steve), Wei-Chieh Huang (Steve), Yifei Yao (Steve), Kening Zheng (Steve), Xue (Steve), Liu, Xiaoxiao Li, Philip S. Yu
arXiv:2606. 14202v1 Announce Type: cross Abstract: Large Language Models (LLMs) have advanced Automatic Heuristic Design (AHD) by enabling heuristic generation through reasoning and code synthesis.
By Zishang Qiu, Xinan Chen, Rong Qu, Ruibin Bai
Teach-and-Grow Learning (TGL) is an agent-centered architecture that transforms a few successful demonstrations into reusable Skill Blocks, enabling a robot to compose, execute, and revise behaviors in new scenes without task-specific policy retraining. The system maintains a Skill Library and structured Experience Memory to capture successes, failures, and repairs, allowing persistent reuse and agent-directed adaptation. Evaluation on the LIBERO benchmark shows state-of-the-art performance, and the authors propose a scaling-law hypothesis suggesting that accumulated reusable experience reduces future-task error and teaching demand following a power-law trend.
By Chang Nie, Zhe Liu, Hesheng Wang
arXiv:2608. 14944v1 Announce Type: cross Abstract: Natural-language interfaces can lower the barrier to programming robots, but existing systems struggle when users request complex tasks.
By John Woods, Hasti Seifi
arXiv:2606. 05395v1 Announce Type: cross Abstract: Reusable robot skills are becoming the basic units through which embodied agents turn open-ended instructions into long-horizon physical behavior.
By Yunhao Yang, Neel P. Bhatt, Kevin Wang, Samuel Tetteh, Zhangyang Wang, Ufuk Topcu
arXiv:2601. 21570v2 Announce Type: replace Abstract: The field of Embodied AI is witnessing a rapid evolution toward general-purpose robotic systems, fueled by high-fidelity simulation and large-scale data collection.
By Zixing Lei, Genjia Liu, Yuanshuo Zhang, Qipeng Liu, Yuzhu Cai, Sixiang Chen, Jixian Wu, Yunhong Wang, Weixin Li, Chuan Wen, Bo Zhao, Shanghang Zhang, Wenzhao Lian, Siheng Chen
Professional graphic design is a long-horizon agentic task in which structured, editable artifacts emerge from many interdependent actions, yet outcomes admit no reliable programmatic oracle. We intro...
The paper introduces Boundary-Aware Skill Memory (BASM), a method that enriches skill memories for large language model agents with explicit boundary fields such as applicability conditions, risk cues, avoidance rules, and recovery notes. This approach transforms retrieved skills from unconditional templates into state‑conditioned guidance, preventing the Skill Imitation Trap where more skills lead to incorrect tool usage. Experiments on three agent benchmarks and four model scales show that BASM improves task success rates, accuracy, and reduces attack success while cutting average steps compared to memory‑free baselines.
By Zihan Lin, Zhenyu Chen, Jiawen Wei, Xiaohan Wang, Jie Cao, Jiajun Chai, Wei Lin, Guojun Yin, Ran He
Designer‑RSI presents a continual adaptation framework that lets a frozen frontier model operate professional design software while an external procedural memory learns natural‑language design skills from user traffic. Over five rounds on 1,406 real briefs and 1,869 graded trajectories, the memory grew from 76 to 139 skills, boosting execution success from 72.7% to 99.3% and improving win rates on four design benchmarks. The study shows that widening and deepening the memory, especially together, significantly outperforms a no‑skill baseline.
By Hongyang Du, Lan Yan, Christian Flores, Asim Kadav
arXiv:2607. 21971v1 Announce Type: new Abstract: Test-time scaling through iterative self-evolution with environment feedback, as demonstrated by AlphaEvolve, shows remarkable performance gains.
By Shujin Wu, Cheng Qian, Xiusi Chen, Heng Ji