arXiv AI

Simulation of Language Evolution under Regulated Social Media Platforms: A Synergistic Approach of Large Language Models and Genetic Algorithms

arXiv:2502. 19193v2 Announce Type: replace-cross Abstract: Social media platforms frequently impose restrictive policies to moderate user content, prompting the emergence of creative evasion language strategies.

arXiv Computation and Language
Sep 23

PERSONAWEAVER: Controllable Diversity Beyond Conventional Archetypes in Procedural Character Generation

PERSONAWEAVER is a new approach to procedural character generation that separates world building from behavioral specification, using manually curated banks of moral positions and conversational reactions to diversify character behavior. By applying this method across ten realistic and fantastical settings and three large language models, the system produces broader moral and interactional response distributions, varied interpersonal language, response length, sentiment, and less archetypal world attribute combinations compared to prior work.

By Maan Qraitem, Kate Saenko, Bryan A. Plummer
arXiv AI
Aug 28

LiveSim: Simulating Environment-Shaped Users in Multi-Agent Live-Stream Ecosystems

LiveSim is an LLM-based framework designed to simulate users in multi‑agent live‑stream ecosystems. It treats users as editable behavioral hypotheses and refines them through trajectory‑grounded interactions, using discrepancies between simulated and observed trajectories to uncover missing environmental shaping effects. The framework extracts transferable environment‑behavior patterns, stores them in a collective behavioral memory, and demonstrates improved user‑level fidelity and ecosystem‑level analysis on real‑world live‑stream risk‑control data.

By Jiaqi Xu, Yiran Qiao, Jing Chen, Qiwei Zhong, Xiang Ao, Xueqi Cheng
Hugging Face Trending Papers
Aug 27

LiveSim: Simulating Environment-Shaped Users in Multi-Agent Live-Stream Ecosystems

LiveSim is an LLM-based framework designed to simulate users in multi‑agent live‑stream ecosystems. It treats users as editable behavioral hypotheses and refines them through trajectory‑grounded interactions, using discrepancies between simulated and observed trajectories to uncover missing environmental shaping effects. The extracted environment‑behavior patterns are stored in a collective behavioral memory, enhancing user‑level fidelity and enabling ecosystem‑level analysis of risk evolution and platform interventions.

arXiv AI
Aug 3

Shall We Play a Game? Language Models for Open-ended Wargames

arXiv:2509. 17192v3 Announce Type: replace Abstract: LLM-based social simulations can make a generated transcript look like a single behavioral signal, but the model behind that transcript may be doing several different jobs: choosing what an actor says or does, deciding what happens after an action, or both.

By Glenn Matlin, Isaac Song, Yixiong Hao, Parv Mahajan, Evan Montoya, Ryan Bard, Stuart R. Topp, Anthony Wen-Ming Zang, Mohammed Rehan Parwani, Soham Shetty, Mark Riedl