arXiv:2606. 20388v1 Announce Type: cross Abstract: Data videos integrate dynamic charts, voice narration, and synchronized animations to communicate data insights as temporal narratives, making them an effective medium for improving data consumption efficiency in the data management lifecycle.
By Yupeng Xie, Chen Ma, Zhenyang Wang, Liangwei Wang, Jiayi Zhu, Chuxuan Zeng, Zhouan Shen, Boyan Li, Yuyu Luo
arXiv:2609.26208v1 Announce Type: new
Abstract: Data visualization is central to analytical reasoning, but real-world analysis increasingly requires language-driven interactive interfaces rather than...
By Mizanur Rahman, Aaryaman Kartha, Enamul Hoque Prince
arXiv:2609.15392v1 Announce Type: cross
Abstract: Recent progress in image and 3D scene generation has enabled increasingly realistic static environments, yet most methods remain confined to such sta...
By Xintong Fang, Zhiyuan Fang, Rengan Xie, Xuhong Zhang, Guoyuan An, Zeran Liu, Jingyan Zhang, Jiarui Guo, Yuchi Huo
arXiv:2604. 25220v2 Announce Type: replace Abstract: Data videos combine animated visualizations with synchronized narration to communicate quantitative information and are widely used in journalism, education, and public communication.
By Ridwan Mahbub, Syem Aziz, Mizanur Rahman, Mahir Ahmed, Shadikur Rahman, Shafiq Joty, Enamul Hoque
arXiv:2604. 27996v3 Announce Type: replace Abstract: This paper examines how large language model (LLM) agents perform on scientific visualization (SciVis) tasks that require generating visualization workflows from natural-language instructions.
By Jackson Vonderhorst, Kuangshi Ai, Haichao Miao, Shusen Liu, Chaoli Wang
Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A Simulator for Photorealistic Embodied AI Research.
arXiv:2607. 06701v1 Announce Type: cross Abstract: Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed.
By Mike Roberts, Renhan Wang, Rushikesh Zawar, Rachith Dey-Prakash, Quentin Leboutet, Stephan R. Richter, Matthias M\"uller, German Ros, Rui Tang, Stefan Leutenegger, Yannick Hold-Geoffroy, Kalyan Sunkavalli, Vladlen Koltun
arXiv:2605. 00972v2 Announce Type: replace-cross Abstract: Earth system science is producing increasingly large, high-dimensional datasets from both physics-based and AI-driven models.
By Nihanth W. Cherukuru, Matt Rehme, Kirsten J. Mayer, David John Gagne, John Schreck, John Clyne, Charlie Becker
arXiv:2607. 27380v2 Announce Type: replace-cross Abstract: Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt.
By Haodong Li, Tianfei Ren, Xiaoxiao Ma, Chunmei Qing, Zhen Fang, Sipeng He, Ziyu Guo, Haoyu Wu, Juanxi Tian, Yihang Zou, Ruichuan An, Dongzhi Jiang, Boxue Yang, Ji Xie, Xu Huang, Wenhao Yan, Jialv Zou, Zhengrong Yue, Yaxin Luo, Xiaotong Li, Yuzhu Wang, Junyan Ye, Jinjing Zhao, Zehui Chen, Lin Chen, Renye Yan, Feng Zhao, Pheng-Ann Heng
arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.
By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
arXiv:2510.17932v5 Announce Type: replace-cross
Abstract: We introduce Chart2Code, a new benchmark for evaluating the chart understanding and code generation capabilities of large multimodal models (...
By Jiahao Tang, Henry Hengyuan Zhao, Lijian Wu, Zijian Zhang, Yifei Tao, Dongxing Mao, Yang Wan, Jingru Tan, Min Zeng, Min Li, Alex Jinpeng Wang
The paper introduces a large‑scale synthetic data pipeline built on Unreal Engine to generate action‑conditioned, multi‑view video for training world models. The system operates in two stages: real‑time physics simulation records trajectories, then offline rendering produces high‑quality video. It includes a distributed production framework with task partitioning, automated filtering, and a 25‑server cluster, yielding over 2,600 hours of 1080p and 6,000 hours of 720p video from 429 levels and 40 characters.
By Haoyu Wang, Songchun Zhang, Haoran Li, Haoyang Huang, Zeyue Xue, Nan Duan