arXiv:2606. 26397v1 Announce Type: cross Abstract: Real-world decision-making often requires balancing multiple conflicting objectives, a challenge that standard Reinforcement Learning (RL) frequently addresses by aggregating rewards into a single scalar signal.
By Aniruddha Joshi, Niklas Lauffer, Sanjit Seshia
arXiv:2607. 29559v1 Announce Type: new Abstract: Reinforcement Learning (RL) systems are typically trained using a single, well-specified scalar reward function.
By Manith Adikari, Bei Peng, Samuele Vinanzi, Angelo Cangelosi
arXiv:2602. 07764v2 Announce Type: replace-cross Abstract: Multi-objective reinforcement learning (MORL) seeks to train agents capable of balancing conflicting objectives.
By Tanmay Ambadkar, Sourav Panda, Shreyash Kale, Jonathan Dodge, Abhinav Verma
arXiv:2606. 25012v1 Announce Type: new Abstract: Many reinforcement learning (RL) problems in the infinite-horizon average-reward setting require optimizing multiple conflicting objectives while satisfying multiple safety constraints.
By Ankur Naskar, Swetha Ganesh, Vaneet Aggarwal
arXiv:2606. 19134v1 Announce Type: cross Abstract: We present Pareto Q-Learning with Reward Machines (PQLRM), a multi-objective reinforcement learning algorithm for tasks whose reward structure is specified by a set of reward machines (RMs).
By Arnaud Lequen, Cl\'ement Legrand-Lixon, L\'eo Sauli\`eres
arXiv:2606. 11284v1 Announce Type: cross Abstract: Real-world multi-agent systems, from traffic coordination to resource allocation, are often modeled as general-sum games where individual incentives conflict with collective welfare.
By Wongyu Lee, Francesco Lelli, Omran Ayoub, Massimo Tornatore
The paper introduces BUMEX, a reinforcement learning exploration strategy that leverages a set of prior models containing the true transition kernel and reward function. By optimizing over this model set, the method derives upper and lower bounds on the Q‑function to guide exploration, providing theoretical guarantees of convergence to the optimal policy. When the model set follows a bounded‑parameter MDP structure, the optimization becomes convex, enabling finite‑time convergence under mild assumptions and demonstrating accelerated learning in simulations.
By J. S. van Hulst, W. P. M. H. Heemels, D. J. Antunes
arXiv:2608. 08604v1 Announce Type: new Abstract: Multi-agent reinforcement learning (MARL) is a powerful framework for solving complex collaborative tasks, but it relies heavily on well-defined global reward functions.
By Ni Mu, Yao Luan, Yiqin Yang, Qing-Shan Jia
The paper introduces state abstractions that preserve the difference of Q‑functions for offline reinforcement learning, aiming to exclude irrelevant dynamics from rich state data. It proposes a dynamic generalization of the R‑learner that uses orthogonal estimation and sparse learning to estimate the Q‑function contrast, achieving faster convergence and consistency under a margin condition. Experiments on simulated and simulator‑augmented real data show variance reductions and demonstrate that the necessary information for sequential decision‑making can be smaller than that required for full state prediction.
By Defu Cao, Angela Zhou
arXiv:2501.06926v5 Announce Type: replace
Abstract: Double reinforcement learning (DRL) provides efficient off-policy inference for policy values in nonparametric Markov decision processes (MDPs), bu...
By Lars van der Laan, David Hubbard, Allen Tran, Nathan Kallus, Aur\'{e}lien Bibaut
arXiv:2606. 00367v1 Announce Type: cross Abstract: Reinforcement learning problems typically define the goal as maximizing the expected value of a scalar reward function.
By Jonathan Cola\c{c}o Carr, Prakash Panangaden, Doina Precup, Benjamin Van Roy
arXiv:2607. 28916v1 Announce Type: cross Abstract: Multistep credit assignment is critical for sample-efficient reinforcement learning, yet managing off-policy bias in Q-learning remains a fundamental challenge.
By Brett Daley