arXiv Machine Learning

Provable Pruning for Efficient 3D Gaussian Splatting via Coresets

arXiv:2607. 02721v1 Announce Type: cross Abstract: 3D Gaussian Splatting (3DGS) enables high-quality real-time novel-view synthesis, but practical scenes often contain millions of Gaussians, making compression essential for deployment on limited hardware.

arXiv Computer Vision
Aug 28

KISS-GS: 3D Gaussian Splatting Compression Kept Simple

KISS-GS is a modular compression pipeline for 3D Gaussian Splatting (3DGS) scenes that separates compression from training. It first compacts a vanilla 3DGS scene by 15.7× using state‑of‑the‑art pruning, then encodes the result into the SOG‑XT image‑based format, achieving an additional 6.6× reduction. Optional encoding‑aware fine‑tuning can further cut the size by 2.2×, yielding total reductions of 85× to 319× on standard benchmarks while enabling web‑native decoding.

By Wieland Morgenstern, Friedrich Elias Branschke, Florian Fleischmann, Adrian Szatmari, Paul Schlack, Florian Barthel, Peter Eisert, Anna Hilsmann
arXiv Computer Vision
6d ago

Gauss What You Need: Compact Gaussian Splatting Across Scene Scales

Gauss What You Need: Compact Gaussian Splatting Across Scene Scales introduces TangoGS, a method that automatically selects the number of Gaussian primitives for 3D Gaussian Splatting by combining capture-derived model sizing with training-based adaptation. The approach first estimates a learning allowance based on the capture’s total pixels, then adjusts the number of Gaussians during training according to reconstruction quality. On standard benchmarks, TangoGS matches the best baseline’s PSNR while using 48% fewer Gaussians, and on larger captures it scales automatically to achieve the highest mean PSNR with 2.3× more Gaussians.

By Afif Boudaoud, Jiayi Liu, Alexandru Calotoiu, Torsten Hoefler
arXiv Machine Learning
Jul 1

Drop-In Perceptual Optimization for 3D Gaussian Splatting

arXiv:2603. 23297v2 Announce Type: replace-cross Abstract: Despite their output being ultimately consumed by human viewers, 3D Gaussian Splatting (3DGS) methods often rely on ad-hoc combinations of pixel-level losses, resulting in blurry renderings.

By Ezgi Ozyilkan, Zhiqi Chen, Oren Rippel, Jona Ball\'e, Kedar Tatwawadi
arXiv Machine Learning
Jun 30

Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittance

arXiv:2506. 07069v2 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, combining high-quality reconstruction with efficient rendering.

By Zhican Wang, Guanghui He, Lingjun Gao, Dantong Liu, Shell Xu Hu, Chen Zhang, Zhuoran Song, Nicholas Lane, Hongxiang Fan
arXiv Computer Vision
Sep 25

Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting

The paper introduces an observation‑Gram matrix that captures how each Gaussian in a 3D Gaussian Splatting model is viewed from training camera directions. This matrix serves as a distortion metric, enabling closed‑form degree reduction, Lagrangian rate‑distortion degree allocation, and matrix‑weighted vector quantisation. When applied to the Compressed3D framework, the metric improves PSNR by 0.49 dB before fine‑tuning and still yields a 0.32 dB gain at matched bitrate without any training images, while a training‑free stack built on the metric is 15% smaller than the image‑free GSICO at equal quality on Mip‑NeRF 360.

By Krzysztof Pietroszek
arXiv Computer Vision
Aug 27

Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Merging

The paper introduces a structure‑aware merging pipeline that consolidates per‑pixel 3D Gaussian primitives from any feed‑forward reconstruction method into a compact, content‑adaptive Gaussian set. By grouping spatially coherent Gaussians with adaptive superpixel segmentation guided by a saliency map, compressing clusters via a learned encoder, and merging representations across views using geometric overlap and feature similarity, the method reduces the number of Gaussians to about one‑twentieth of the original while preserving visual quality. A level‑of‑detail decoder allows controllable resolution, and the pipeline operates as a backbone‑agnostic post‑processing module, improving robustness and rendering efficiency.

By Tim-Felix Fassch, Jochen Kall, Cyrill Stachniss