arXiv Machine Learning

A Scalable PyTorch Abstraction for Multi-GPU Gaussian Splatting

arXiv:2606. 11390v1 Announce Type: cross Abstract: Gaussian splatting methods have become increasingly popular for neural reconstruction of the real world.

Hugging Face Trending Papers
Jun 17

Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication

3D Gaussian Splatting (3DGS) enables high-fidelity and real-time 3D scene reconstruction, but scaling training to large-scale scenes requires optimizing hundreds of millions of Gaussians across multiple GPUs. Existing distributed approaches either partition scenes into isolated regions, causing global inconsistency, or rely on global Gaussian-level exchanges, which lead to substantial growth in inter-GPU communication and quickly dominate iteration time.

arXiv Machine Learning
Jun 30

Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittance

arXiv:2506. 07069v2 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, combining high-quality reconstruction with efficient rendering.

By Zhican Wang, Guanghui He, Lingjun Gao, Dantong Liu, Shell Xu Hu, Chen Zhang, Zhuoran Song, Nicholas Lane, Hongxiang Fan
Hugging Face Trending Papers
Jul 27

GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion

Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded.

arXiv AI
Jul 17

Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation

arXiv:2607. 14203v1 Announce Type: cross Abstract: 3D simulation platforms are critical for autonomous driving because they enable end-to-end policy evaluation, thereby reducing development costs and improving safety.

By NVIDIA, :, Jiahui Huang, Jiawei Ren, Michal Tyszkiewicz, Bjoern Haefner, Michael Shelley, Xin Kang, Seung Wook Kim, Ning Xu, Qi Wu, Janick Martinez Esturo, Shengyu Huang, Nick Schneider, Laura Leal-Taixe, Zan Gojcic, Sanja Fidler
arXiv Machine Learning
Jun 2

Scaling Parallel Sequence Models to Foundation-Scale Vision Encoders

arXiv:2606. 00746v1 Announce Type: cross Abstract: Vision foundation models are bottlenecked by the quadratic cost of self-attention, which limits usable resolution and increases the cost of large-scale pretraining.

By Yitong Jiang, Hongjun Wang, Collin McCarthy, Hanrong Ye, David Wehr, Xinhao Li, Qi Dou, Tianfan Xue, Ka Chun Cheung, Simon See, Wonmin Byeon, Ke Chen, Kai Han, Jinwei Gu, Hongxu Yin, Pavlo Molchanov, Jan Kautz, Sifei Liu
arXiv AI
Jul 21

A Hardware-oriented Approach for Efficient Bayesian Inference Computation and Deployment

arXiv:2607. 17855v1 Announce Type: new Abstract: Bayesian inference provides a principled foundation for reasoning under uncertainty, but its computational cost hinders deployment on resource-constrained edge devices.

By Nikola Pi\v{z}urica, Matteo Risso, Nikola Milovi\'c, Alessio Burrello, Igor Jovan\v{c}evi\'c, Conor Heins, Miguel de Prado