3D Gaussian Splatting (3DGS) enables high-fidelity and real-time 3D scene reconstruction, but scaling training to large-scale scenes requires optimizing hundreds of millions of Gaussians across multiple GPUs. Existing distributed approaches either partition scenes into isolated regions, causing global inconsistency, or rely on global Gaussian-level exchanges, which lead to substantial growth in inter-GPU communication and quickly dominate iteration time.
arXiv:2506. 07069v2 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, combining high-quality reconstruction with efficient rendering.
By Zhican Wang, Guanghui He, Lingjun Gao, Dantong Liu, Shell Xu Hu, Chen Zhang, Zhuoran Song, Nicholas Lane, Hongxiang Fan
arXiv:2607. 17842v1 Announce Type: cross Abstract: Recent breakthroughs in 3D Gaussian Splatting (3DGS) have advanced neural rendering with high fidelity and speed.
By Tingjia Zhang, Bo Chen, Shengzhong Liu, Fan Wu, Guihai Chen
arXiv:2607. 08786v1 Announce Type: cross Abstract: With the growing deployment of large language models (LLMs), LLM inference cost has become a key challenge.
By Tao Lu, Haoyu Wang, Zonghui Wang, Keshen Xiang, Jiaheng Zhang, Wenzhi Chen
Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded.
arXiv:2604. 23466v2 Announce Type: replace Abstract: NVIDIA's CUDA Tile (CuTile) introduces a Python-based, tile-centric abstraction for GPU kernel development that aims to simplify programming while retaining Tensor Core and Tensor Memory Accelerator (TMA) efficiency on modern GPUs.
By Divakar Kumar Yadav, Tian Zhao, Deepak Kumar
arXiv:2607. 14203v1 Announce Type: cross Abstract: 3D simulation platforms are critical for autonomous driving because they enable end-to-end policy evaluation, thereby reducing development costs and improving safety.
By NVIDIA, :, Jiahui Huang, Jiawei Ren, Michal Tyszkiewicz, Bjoern Haefner, Michael Shelley, Xin Kang, Seung Wook Kim, Ning Xu, Qi Wu, Janick Martinez Esturo, Shengyu Huang, Nick Schneider, Laura Leal-Taixe, Zan Gojcic, Sanja Fidler
arXiv:2606. 00746v1 Announce Type: cross Abstract: Vision foundation models are bottlenecked by the quadratic cost of self-attention, which limits usable resolution and increases the cost of large-scale pretraining.
By Yitong Jiang, Hongjun Wang, Collin McCarthy, Hanrong Ye, David Wehr, Xinhao Li, Qi Dou, Tianfan Xue, Ka Chun Cheung, Simon See, Wonmin Byeon, Ke Chen, Kai Han, Jinwei Gu, Hongxu Yin, Pavlo Molchanov, Jan Kautz, Sifei Liu
arXiv:2607. 17855v1 Announce Type: new Abstract: Bayesian inference provides a principled foundation for reasoning under uncertainty, but its computational cost hinders deployment on resource-constrained edge devices.
By Nikola Pi\v{z}urica, Matteo Risso, Nikola Milovi\'c, Alessio Burrello, Igor Jovan\v{c}evi\'c, Conor Heins, Miguel de Prado
arXiv:2606. 29400v1 Announce Type: cross Abstract: In computer graphics, visual content is continuously warped, zoomed and resampled.
By Giulio Federico, Giuseppe Amato, Claudio Gennaro, Fabio Carrara, Marco Di Benedetto
arXiv:2601. 16622v2 Announce Type: replace-cross Abstract: Equivariant Graph Neural Networks (EGNNs) have become a widely used approach for modeling 3D atomistic systems.
By Lin Huang, Chengxiang Huang, Ziang Wang, Yiyue Du, Chu Wang, Haocheng Lu, Yunyang Li, Xiaoli Liu, Arthur Jiang, Jia Zhang
arXiv:2312. 00206v4 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis.
By Haolin Xiong, Sairisheek Muttukuru, Hanyuan Xiao, Rishi Upadhyay, Pradyumna Chari, Yajie Zhao, Achuta Kadambi