Hugging Face Trending Papers

Scene-agnostic ALS boresight self-calibration

ALS boresight calibration has relied for two decades on dedicated flight patterns over structured scenes containing planar surfaces of varied aspect and slope. While reliable, this approach imposes constraints on the scene content and operations, which limits its applicability to boresight recovery within routine mapping missions.

arXiv AI
Jul 1

Information-Aided DVL Calibration

arXiv:2606. 31216v1 Announce Type: cross Abstract: The Doppler velocity log (DVL) velocity measurements are critical to the accuracy of autonomous underwater vehicle (AUV) navigation solutions and, consequently, to mission success.

By Zeev Yampolsky, Itzik Klein
Hugging Face Trending Papers
Aug 5

Differential 6-DOF Pose Estimation with Provable First-Order Immunity to Camera Calibration Errors

Accurate six-degree-of-freedom (6-DOF) motion estimation is essential for robotic manipulation, autonomous systems, and structural displacement monitoring. Conventional 3D-2D methods estimate absolute camera poses independently at each time and recover platform motion through camera-to-platform extrinsics, making them sensitive to extrinsic calibration errors, especially for micromotion.

arXiv Machine Learning
Jul 7

Adaptive Entropy-Driven Sensor Selection in a Camera-LiDAR Particle Filter for Single-Vessel Tracking

arXiv:2603. 08457v2 Announce Type: replace-cross Abstract: Robust single-vessel tracking from fixed coastal platforms is hindered by modality-specific degradations: cameras suffer from illumination and visual clutter, while LiDAR performance drops with range and intermittent returns.

By Andrei Starodubov, Yaqub Aris Prabowo, Andreas Hadjipieris, Ioannis Kyriakides, Roberto Galeazzi
Hugging Face Trending Papers
Jul 23

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.