Learning dexterity
We’ve trained a human-like robot hand to manipulate physical objects with unprecedented dexterity.
We’ve trained a pair of neural networks to solve the Rubik’s Cube with a human-like robot hand. The neural networks are trained entirely in simulation, using the same reinforcement learning code as OpenAI Five paired with a new technique called Automatic Domain Randomization (ADR).
We’ve trained a human-like robot hand to manipulate physical objects with unprecedented dexterity.
arXiv:2606. 27475v1 Announce Type: cross Abstract: Robots trained on real world data tend to be imprecise, slow, and brittle to perturbations.
arXiv:2607. 18488v1 Announce Type: cross Abstract: Reinforcement learning (RL) research has demonstrated success in both physical and simulated domains; however, the predominant methodology remains rooted in simulations.
arXiv:2602. 07341v2 Announce Type: replace Abstract: This paper focuses on the scalable robot learning for manipulation in the dexterous robot arm-hand systems, where the remote human-robot interactions via augmented reality (AR) are established to collect the expert demonstration data for improving efficiency.
We’ve created a robotics system, trained entirely in simulation and deployed on a physical robot, which can learn a new task after seeing it done once.
Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation?
arXiv:2606. 08057v1 Announce Type: cross Abstract: Egocentric RGB-D videos offer a natural source of human dexterous manipulation demonstrations, but existing data is difficult to use for robot learning because object pose, geometry, and contact information are often missing or require pre-scanned object assets.
arXiv:2505. 05517v3 Announce Type: replace-cross Abstract: Functional grasping is essential for enabling dexterous multi-finger robot hands to manipulate objects effectively.
The paper presents a reinforcement learning framework that refines robotic grasp poses using a Deep Q-Network and keypoint-based object representations. Starting from initial grasp candidates generated by a geometric algorithm on 2D overhead images, the method iteratively improves grasps, converting previously failed attempts into successful ones. Experiments on 300 Dex‑Net objects with a UR5 arm achieved a 100% success rate on items that were ungraspable by geometry alone, and the approach transferred to a Delta robot in real‑world tests.
arXiv:2608. 19759v1 Announce Type: cross Abstract: Multifingered grasping is a crucial robotic skill, but current deep-learning grasp planners often struggle to generalize to new objects because they are trained on limited, object-specific datasets.
arXiv:2603. 10263v2 Announce Type: replace-cross Abstract: We introduce Distribution Contractive Reinforcement Learning (DICE-RL), a framework that uses reinforcement learning (RL) as a "distribution contraction" operator to refine pretrained generative robot policies.
We’ve trained an agent to achieve a high score of 74,500 on Montezuma’s Revenge from a single human demonstration, better than any previously published result. Our algorithm is simple: the agent plays a sequence of games starting from carefully chosen states from the demonstration, and learns from them by optimizing the game score using PPO, the same reinforcement learning algorithm that underpins OpenAI Five.