arXiv:2606. 01057v1 Announce Type: cross Abstract: Procedural 3D modeling through code is emerging as a versatile paradigm, offering deterministic, engine-ready, and precisely editable assets that neural 3D generators inherently lack.
By Yipeng Gao, Lei Shu, Genzhi Ye, Xi Xiong, Ameesh Makadia, Meiqi Guo, Laurent Itti, Jindong Chen
arXiv:2605. 10873v2 Announce Type: replace-cross Abstract: Recovering editable CAD programs from images or 3D observations is central to AI-assisted design, but progress is difficult to measure because existing evaluations are fragmented across datasets, modalities, and metrics.
By Anna C. Doris, Jacob Thomas Sony, Ghadi Nehme, Era Syla, Amin Heyrani Nobari, Faez Ahmed
arXiv:2606. 31252v1 Announce Type: new Abstract: Large language models can write plausible CAD scripts, but reliable industrial CAD modeling requires more than syntactically valid code: every feature, placement, and assembly relation must be accepted by an exact geometric kernel while remaining editable as parametric boundary representation geometry.
By Fumin Liu, Haoyu Zhou, Fei Hao, Lin Yang
arXiv:2605. 14398v3 Announce Type: replace Abstract: Video-based world models generate visually plausible rollouts, but since they infer dynamics in latent states, they enforce no explicit physical constraints: contacts drift, shapes distort, and motion loses consistency.
By Hongyu Wang, Jingquan Wang, Ashvin Anilkumar, Bocheng Zou, Radu Serban, Dan Negrut
arXiv:2607. 16352v1 Announce Type: cross Abstract: A fundamental intent asymmetry plagues modern 3D asset creation: while state-of-the-art 3D toolchains demand precise, executable parameters, ordinary users typically provide vague, underspecified instructions.
By Xiaoye Zhu, Weixin Li, Junan Huo, Bozhong Wang, Jia Zeng, Yi Yang, Cen Chen, Qi Liu
Most recent 3D reconstruction and editing systems operate on implicit and explicit representations such as NeRF, point clouds, or meshes. While these representations enable high-fidelity rendering, they are fundamentally low-level and hard to control programmatically.
arXiv:2605. 28579v2 Announce Type: replace Abstract: Large language models (LLMs) have recently advanced text-driven 3D generation, yet Text-to-CAD remains far from supporting industrial product design.
By Xiaoyu Dong, Zhi Li, Xiao-Ming Wu
arXiv:2609.16251v1 Announce Type: new
Abstract: Computer-use agents are increasingly evaluated in realistic desktop environments, but existing benchmarks provide limited coverage of professional engi...
By Zihan Dong, Yuanzhe Liu, Zhiyuan Ma, Qishi Zhan, Dehan Kong, Guohao Li, Kaixin Li
Recent vision-language models (VLMs) show strong capabilities in robotic perception and spatial reasoning, yet their ability to reason about complex mechanical assemblies remains underexplored. We int...
arXiv:2608.22637v1 Announce Type: new
Abstract: Recent vision-language models (VLMs) show strong capabilities in robotic perception and spatial reasoning, yet their ability to reason about complex me...
By Mingjia Wang, Taiting Lu, Ziwei Dong, Sisong Bei, Jingying Zeng, Runze Liu, Kaiyuan Lin, Hongxing Pan, Kai Zhang, Yizheng Hou, Yangshoudu Zheng, Chenchen Guo, Weiyuan Meng, Shubin Lyu, Zhijun Zheng, Dexu Wang, Xinyu Bai, Shurui Qian, Zhangzixin, Mengyu Pan, Guoliang Shi, Ling Ma, Yifan Yang, Qi He, Yi-Chao Chen, Yincheng Jin, Sung-Liang Chen, Mahanth Gowda
arXiv:2608.24169v1 Announce Type: new
Abstract: 3D geometry editing is a critical yet labor-intensive part of the graphics pipeline, requiring artists to translate creative intent into precise operat...
By Bo Pang, Jiaqi Pan, Xiaocheng Zhang, Jiacheng Xu, Guoping Wang, Peng-Shuai Wang
arXiv:2604.19907v2 Announce Type: replace
Abstract: Recent agentic frameworks for 3D scene synthesis have advanced realism and diversity by integrating heterogeneous generation and editing tools. The...
By Yun He, Kelin Yu, Matthias Zwicker