arXiv:2610.26179v2 Announce Type: replace
Abstract: Hierarchical world models plan over long horizons by passing predicted states from a coarse model to a lower-level controller. Choosing these state...
By Xiang Kaibo, Liu Qingfeng
The paper introduces DCRL (Divide-and-Conquer RL), a method that recursively decomposes offline goal-conditioned reinforcement learning trajectories into a balanced binary tree. By training values from the leaves up to the root, DCRL avoids noisy max-based backups and reduces bootstrap depth from linear to logarithmic, thereby limiting error accumulation. Experiments on diverse goal-reaching tasks show that DCRL outperforms prior flat offline GCRL methods, achieving a higher average score on the most challenging long-horizon OGBench tasks.
By Hyeonseong Jeon, Youngwoon Lee
The paper introduces a reinforcement learning framework that selects among a portfolio of gradient‑based and derivative‑free optimizers during a run. At each decision point a recurrent policy reads the current run state and chooses both the next optimizer and its usage duration, passing the best solution and step size forward. The method is trained with a decoupled actor‑critic using the same runtime distribution metric as evaluation, and on unseen problems it outperforms all individual portfolio optimizers except at the smallest budgets, remaining robust to distribution shift.
By Martin van der Schelling, Deepesh Toshniwal, Miguel A. Bessa
arXiv:2608. 09805v1 Announce Type: cross Abstract: Exploration has been a focus of reinforcement learning research for a long time.
By Vatsal Venkatkrishna, Nico Daheim, Iryna Gurevych
arXiv:2601. 00898v3 Announce Type: replace Abstract: Diffusion-based policies have gained growing popularity in solving a wide range of decision-making tasks due to their superior expressiveness and controllable generation during inference.
By Ruiming Liang, Yinan Zheng, Kexin Zheng, Tianyi Tan, Jianxiong Li, Liyuan Mao, Zhihao Wang, Guang Chen, Hangjun Ye, Jingjing Liu, Jinqiao Wang, Xianyuan Zhan
The paper identifies an informational curse of horizon in goal-conditioned policy learning, showing that longer goal relabeling horizons during training can hurt policy generalization and performance. Controlled experiments with oracle planners separate training horizons from test horizons, revealing that behavioral cloning policies degrade with longer horizons while reinforcement learning mitigates this effect. The authors attribute this to reduced conditional mutual information between actions and hindsight-relabeled goals, and demonstrate that distilling short-horizon policy Jacobians into long-horizon policies improves performance, especially in combinatorial manipulation tasks.
By John L. Zhou, Yuxuan Dong, Jonathan C. Kao
arXiv:2501. 17377v4 Announce Type: replace-cross Abstract: Deep Reinforcement Learning (DRL) has emerged as a promising approach for solving Combinatorial Optimization (CO) problems, such as the 3D Bin Packing Problem (3D-BPP), Traveling Salesman Problem (TSP), or Vehicle Routing Problem (VRP), but these neural solvers often exhibit brittleness when facing distribution shifts.
By Han Fang, Paul Weng, Yutong Ban
arXiv:2608.29061v1 Announce Type: new
Abstract: Offline goal-conditioned reinforcement learning (GCRL) aims to learn policies for reaching diverse goals entirely from fixed trajectory data. Long-hori...
By Soohyun Choi, Seonvin Cho, Songnam Hong
The paper introduces RADT, a decision transformer for offline, reward‑free, goal‑conditioned reinforcement learning that can handle arbitrary avoid‑regions specified at evaluation time. By encoding goals and avoid‑regions as prompt tokens and using an avoid‑region hindsight relabeling strategy, RADT learns reach‑avoid behavior from suboptimal random trajectories without reward or cost supervision. Across 17 tasks and environments, RADT outperforms existing offline goal‑conditioned RL models, achieving significant zero‑shot generalization to novel avoid‑region sizes and counts, and is also applied to a biological cell reprogramming task.
By Kevin Li, Marinka Zitnik
arXiv:2505. 01423v2 Announce Type: replace-cross Abstract: Efficient computation of min-max problems is a central question in optimization, learning, games, and control.
By Henry Shugart, Jason M. Altschuler
arXiv:2610.08271v1 Announce Type: new
Abstract: Classical reinforcement learning (RL) assumes that a reward is observed for every visited state-action pair. However, in real-world applications such a...
By Fengxu Liu, Siwei Wang, Gal Dalal, Shie Mannor, Yihan Du
arXiv:2606. 05888v1 Announce Type: new Abstract: Retry-based objectives such as pass@K and max@K optimize the best return obtained from multiple sampled trajectories, and recent work has shown that they can promote exploration without explicit exploration bonuses.
By Soichiro Nishimori, Paavo Parmas