Robotics and embodied AI

Manipulation, locomotion, sim-to-real transfer and autonomous driving: learning systems that have to survive physics.

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arXiv Statistics ML
5d ago

Learning to Plan from Random Exploration

arXiv:2609.38383v1 Announce Type: cross Abstract: Random exploration reveals how an environment can be traversed before a goal is specified. Can this experience support long-range planning without po...

By Deqian Kong, Guangyan Sun, Sheng Cheng, Sirui Xie, Bo Pang, Jianwen Xie, Tony Geng, Caiwen Ding, Ying Nian Wu
arXiv AI
5d ago

GestAdapt: Workspace-Conditioned Co-Speech Gesture Generation for Humanoid Robots

GestAdapt is a framework that generates co‑speech gestures conditioned on a specified wrist workspace, allowing humanoid robots to adapt their motions to environmental constraints such as walls. The system learns from six co‑speech corpora using a shared motion representation and can be retargeted to different robot embodiments. Experiments show that GestAdapt’s motions stay close to real‑motion distributions, achieve higher quality scores than a no‑workspace baseline, and outperform other methods in real‑robot evaluations on the Reachy2 humanoid.

By Bosong Ding, Xianglin Zhang, Miao Xin, Murat Kirtay, Giacomo Spigler
arXiv AI
5d ago

FIGS: Evaluating Multi-Turn Sycophancy Without Penalizing Empathy

The paper introduces FIGS, a dual‑axis evaluation framework for multi‑turn sycophancy that avoids penalizing empathy. It uses a 10‑turn conversational simulator with 500 diverse scenarios to test whether models stay truthful while keeping praise proportional, and whether they show calibrated validation of user feelings. The study finds that current models either drift toward sycophancy or become overly detached, highlighting an unresolved trade‑off in sustained dialogue.

By Sidharth Pulipaka, Ruta Binkyte, Ivaxi Sheth, Sahar Abdelnabi
arXiv Computer Vision
5d ago

DyRAD: Radar Novel View Synthesis for Dynamic Driving Scenes

DyRAD introduces a novel radar novel‑view synthesis framework that models dynamic driving scenes by separating static background reflectors from motion‑tracked dynamic point reflectors, enabling the rendering of full range‑azimuth‑Doppler (RAD) tensors. The method derives reflector velocities from object tracks, projects them onto the line of sight, and uses a fixed analytic point‑spread function to avoid embedding sensor‑induced spread into the scene representation. This design allows accurate scene reconstruction and zero‑shot transfer to different radar configurations, achieving a 90.7% recovery of radar detections on the RADIal dataset compared to 26.9% for the best baseline.

By Merav Keidar, Tomer Borreda, Rajalakshmi Nandakumar, Or Litany
arXiv AI
5d ago

Understanding Multimodality in Generative Behavioral Cloning

The paper investigates how generative behavioral-cloning policies handle multimodal expert behavior, identifying bottlenecks in both latent-variable and action-space policy designs. For latent-variable policies, preserving demonstrated modes depends on action-conditioned latent representations, and excessive posterior-prior regularization can suppress this information. In action-space generative policies, multimodality is limited by the smoothness of the base-to-action transport, requiring either sharp transitions or off-support bridge regions to capture many well-separated modes. Experiments on synthetic navigation and a physical-robot manipulation task confirm these findings, while standard robotic simulation benchmarks show limited conditional multimodality, making deterministic regression competitive.

By Lorenzo Mazza, Massimiliano Datres, Ariel Rodriguez, Sebastian Bodenstedt, Gitta Kutyniok, Stefanie Speidel
arXiv AI
5d ago

Beyond the Remembered World: Predictive 4D Belief for Persistent Navigation in Evolving Worlds

The paper introduces EvolvingNav, a system that builds a time‑indexed belief about moving targets in dynamic environments by combining timestamped 3D object histories with a persistence‑relocation model. It uses an event‑driven filter to update beliefs over time, incorporates RGB‑D evidence, and applies a zero‑shot vision‑language controller for action selection. The authors also present EvoWorld‑Bench, a large benchmark of human‑activity‑based scenes, and demonstrate that EvolvingNav outperforms baselines in both simulation and real‑robot experiments, especially when temporal patterns are learnable.

By Mingjian Gao, Zhaocheng Li, Haoyang Huang, Wenqiao Zhang, Yingjie Niu, Hao Zhou, Chao Li, Juncheng Li, Siliang Tang, Yueting Zhuang
arXiv Computer Vision
5d ago

DiFF: Doppler-informed Flow Matching for Human Motion Flow

DiFF is a generative framework that uses Doppler velocity cues from 4D millimeter-wave radar to improve human motion flow estimation. It combines Doppler-informed motion priors with a Kolmogorov‑Arnold Network (KAN) based conditional flow matching model, featuring a KAN‑attention mechanism for expressive feature extraction. Experiments demonstrate that DiFF achieves state‑of‑the‑art performance, reducing 3D endpoint error to the millimeter scale on the mmBody benchmark.

By Kai Wang, Mingle Zhao
arXiv Computer Vision
5d ago

EgoTools: Towards Tool-Centric Reasoning in Real-World Egocentric Videos

arXiv:2609.39378v1 Announce Type: new Abstract: Real-world embodied tasks, from everyday activities to professional procedures, require agents to act under physical constraints while tracking evolvin...

By Shulin Tian, Junsu Kim, Shuai Liu, Hao Li, Yujiao Shen, Sihan Li, Zhe Yang, Yeongon Kim, Feiyu Li, Jialin Wu, Yichi Zhang, Wenhui Wang, Runmao Yao, Yuhao Dong, Zhaoxi Chen, Fangzhou Hong, Antonino Furnari, Jingkang Yang, Hongyuan Zhu, Ziwei Liu
arXiv AI
5d ago

ECHO-G: Embodied Co-speech Humanoid mOtion Generation

ECHO-G is a framework for generating full‑body co‑speech motion for humanoid robots, jointly conditioned on speech audio and timed transcripts. Its Speech‑Grounded Diffusion Transformer (SGDiT) fuses frame‑aligned acoustic features with token‑level linguistic context, preserving distinct granularities while modeling one‑to‑many utterance‑motion relationships directly in robot space. The authors introduce a BEAT2‑derived audio‑text‑robot dataset, a benchmark for co‑speech characteristics, robot‑motion quality, and runtime efficiency, and demonstrate that direct robot‑space generation outperforms human‑motion generation and retargeting pipelines, with joint audio‑text conditioning yielding superior results in both quantitative evaluation and a video‑rating study. "whyItMatters":"The study provides a new dataset, benchmark, and a demonstrably effective method for generating realistic co‑speech motion directly in robot space, advancing practical humanoid robot interaction."

By Yizhao Li, Pusen Gao, Ming Wang, Shaojie Shen, Shuo Yang, Hao Xu
arXiv Computer Vision
5d ago

Ego4WAM: What Matters When Scaling Egocentric Human Data for Robot Learning?

Ego4WAM investigates how various properties of egocentric human data—such as human‑robot alignment, data duration, task diversity, and supervision type—affect robot learning. The study, conducted under a unified world‑action model framework, shows that aligned demonstrations improve out‑of‑distribution generalization and lower the amount of target‑task robot data needed. It also finds that video‑only supervision remains effective, and that data duration and task diversity influence downstream capabilities in distinct ways, as validated on real robots and RoboDojo.

By Zhihao Sun, Liu Liu, Xinjiang Wang, Haoyi Jiang, Wei Feng, Huiqiang Zhang, Xiaosong Jia, Zhizhong Su, Zuxuan Wu
arXiv Computer Vision
5d ago

SYNCR: A Cross-Video Reasoning Benchmark with Synthetic Grounding

SYNCR is a synthetic benchmark designed to evaluate multimodal large language models on cross‑video reasoning. It contains 4,000 question‑answer pairs across 4,827 unique videos, covering tasks in temporal alignment, spatial tracking, comparative reasoning, and holistic synthesis. The benchmark reveals a significant performance gap between current models and humans, with models excelling at temporal ordering but struggling with precise physical and spatial reasoning.

By Sara Ghazanfari, Siddharth Garg, Prashanth Krishnamurthy, Farshad Khorrami
arXiv AI
5d ago

SkillFM: Generating Skills for LLM Agents via Latent Flow Matching

SkillFM is a generative framework that creates task‑conditioned textual skills for large language model agents without relying on manual skill banks or reinforcement learning. It encodes skills into a continuous latent space using a codec and trains a conditional flow model with improved MeanFlow, allowing single‑step latent sampling at inference. The sampled latent is decoded by an LLM into textual guidance, and the method outperforms other vector‑based skill approaches on ALFWorld, Search‑QA, and other tasks.

By Zuming Zhang, Jie He, Yizhe Zhang, Jeff Z. Pan
arXiv AI
5d ago

SynIL: Leveraging Synergy for Offline Imitation Learning from Imperfect Demonstration Datasets

SynIL is a new framework for offline imitation learning that automatically assesses the quality of demonstration data without requiring labels. It uses motor synergy—a low‑dimensional coordinated movement pattern linked to proficiency—to generate dense, transition‑level reward signals through self‑supervised reward regression. Experiments on D4RL locomotion and Robomimic manipulation datasets show that synergy‑derived rewards align well with true rewards and that SynIL outperforms Behavior Cloning and rivals or surpasses offline reinforcement learning in sparse‑reward scenarios.

By Yuto Tanaka, Kyo Kutsuzawa, Martina Doku, Dai Owaki, Mitsuhiro Hayashibe