VLX-Go: Robust Embodied Tracking through Multi-Stage Learning and On-Policy Refinement
Read the original on arXiv Computation and Language →The Flow has not summarised this story yet — read it at arXiv Computation and Language.
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UniTrackPLA introduces a unified panorama-language-action model that simultaneously handles instruction‑guided navigation and dynamic person tracking for embodied robots. Its Panoramic‑Aware Encoding preserves azimuthal and temporal structure, allowing a shared vision‑language backbone to generate continuous waypoint chunks for both tasks. The model also employs World‑Action Consistency to predict future visual states and verify waypoint prefixes, enabling reliable action reuse and replanning when inconsistencies arise. A new OmniTrackNav‑Bench dataset and extensive real‑world experiments demonstrate significant performance gains over prior methods.
The paper introduces a dual‑stream memory architecture for vision‑language‑action policies, separating a task‑agnostic temporal compressor from a task‑conditioned visual retriever. The temporal compressor uses a Gated DeltaNet to condense history into a single token, while the retriever keeps frames above a relevance threshold and fuses them into spatial tokens. Evaluated on sixteen RoboMME tasks and four real‑robot tasks, the combined model outperforms the FrameSamp+Modul baseline, achieving higher mean success rates and notable gains on tasks requiring execution‑stage discrimination.
CST‑WM is a causally structured world model designed for embodied visual tracking, where a robot must keep a moving target visible and recover it after occlusion or drift. The model separates state into target‑evidence, robot, and observation branches, removing direct action‑to‑target‑evidence edges to prevent causal hallucination and instead letting actions influence evidence through robot motion and resulting views. Evaluated on EVT‑Bench, Habitat 3.0, and real‑world trials with a Unitree Go2 quadruped, CST‑WM outperforms reactive trackers and other world‑model baselines in following, distance control, safety, and re‑acquisition, achieving 20 of 30 successful real‑world recoveries versus 14 for TrackVLA.
The paper introduces GTA‑VLA, an interactive Vision‑Language‑Action framework that lets users guide robot policies with explicit visual cues such as affordance points, boxes, and traces. Unlike traditional direct sense‑to‑act models, GTA‑VLA incorporates a spatial‑visual Chain‑of‑Thought that blends human guidance with internal task planning, and couples this reasoning module with a lightweight reactive action head for efficient execution. Experiments on the SimplerEnv WidowX benchmark show a state‑of‑the‑art 81.2 % success rate, and the framework significantly improves task success under out‑of‑domain visual shifts and spatial ambiguities, demonstrating the benefit of interactive reasoning for failure recovery in embodied control.
Zero-WAM introduces a causal video-action model that enables robots to perform unseen manipulation tasks by following in-context human video guidance. The authors create HumanGen, a dataset of 74.2K human-robot ICL pairs across 8.6K tasks, and propose an in-context future chunk prediction objective to prevent shortcut learning. In simulation, Zero-WAM attains a 47.0% success rate on seven unseen tasks, outperforming the best video-action baseline by 29.5 percentage points, and demonstrates real‑world generalization to complex, long‑horizon, and fine‑grained tasks.
Zero-shot cross-task generalization, where a policy must execute manipulation tasks never seen during training, remains a central challenge in robot learning. In large language models, a novel task ca...