Value-Rectified Distillation for Flow-based Offline Reinforcement Learning
Read the original on arXiv Machine Learning →The Flow has not summarised this story yet — read it at arXiv Machine Learning.
The Flow has not summarised this story yet — read it at arXiv Machine Learning.
arXiv:2609.15883v1 Announce Type: cross Abstract: Offline reinforcement learning aims to learn a policy solely from fixed datasets, which often contain multimodal action distributions. Flow policies...
arXiv:2609.15123v1 Announce Type: cross Abstract: Flow-based policies offer an expressive representation for online reinforcement learning, but conventional flow matching requires samples drawn from...
arXiv:2610.16275v1 Announce Type: cross Abstract: Flow Matching (FM) has recently emerged as a principled and efficient generative modeling framework for reinforcement learning (RL), enabling express...
arXiv:2606. 10613v1 Announce Type: cross Abstract: Diffusion-based Q-learning has emerged as a powerful paradigm for offline reinforcement learning, but its reliance on multi-step denoising makes both training and inference computationally expensive and brittle.
The paper introduces SCOUT, an offline multi-agent reinforcement learning framework that combines a generative behavioral prior with a decomposed value function for test-time action refinement. SCOUT uses optimal unified transport and Stein variational gradient descent to steer behavioral samples toward high-value regions, with the number of transport steps providing adaptive scaling. The authors prove a single-term KL bound on the joint soft-value gap under the individual-global-max principle and demonstrate that SCOUT outperforms existing methods on both discrete and continuous offline MARL benchmarks, including offline-to-online settings.
arXiv:2609.14261v1 Announce Type: cross Abstract: Recent robot learning paradigms increasingly rely on large offline datasets of robotic interactions to train control policies. Expressive generative...