WorldProbe is a new diagnostic benchmark that tests video world models by letting a goal‑conditioned multimodal agent adapt camera actions online during generation, creating 164 test cases across four probing families. The benchmark evaluates 10 state‑of‑the‑art models over more than 1,600 rollouts, totaling roughly 800 minutes and horizons up to 180 seconds, revealing that while local visual and content quality can be maintained for longer, long‑range memory and evolution remain weak. The study highlights a gap between locally stable generation and persistent world consistency that existing short‑interaction benchmarks miss.
arXiv:2606. 28593v1 Announce Type: cross Abstract: While recent vision-language models (VLMs) have achieved significant improvements on static visual-to-code tasks such as generating code for webpages, charts, or SVGs, it remains unclear whether they can recover temporal dynamics when motion is present.
By Anya Ji, Abhijith Varma Mudunuri, David M. Chan, Alane Suhr
arXiv:2608. 13492v1 Announce Type: new Abstract: This report presents an improved version of AlayaWorld.
By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
arXiv:2610.02205v1 Announce Type: new
Abstract: Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. Howeve...
By Zheng-Hui Huang, Guixu Lin, Yu-Ju Tsai, Jian-Kai Zhu, Fengbo Lan, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang, Zhixiang Wang
arXiv:2606. 31421v1 Announce Type: cross Abstract: Single-stage video object detectors are increasingly deployed in time-critical applications, yet it remains unclear whether these models genuinely reason over temporal context or merely exploit a single informative frame-a gap hidden by standard metrics, which reward correct predictions regardless of how they are reached.
By Karam Tomotaki-Dawoud, Anna Hilsmann, Peter Eisert, Sebastian Bosse
GeoState introduces a view‑decoupled geometry representation for predictive 3D world modeling, separating scene‑state evolution from camera‑dependent observation. It aggregates multi‑view geometry foundation model features into a scene tokenizer, then uses a geometry decoder to query this state with camera rays. An autoregressive world model predicts future scene states while modeling camera motion independently, enabling consistent decoding under any camera and maintaining a single context‑derived scale throughout rollouts.
By Hongchang Liu, Jian Liu, Yujuan Ding, Liang Peng, Xun Jiang, Fei Ma, Xing Xu, Yi Bin