arXiv AI By Xunzhe Zhou, Yiyang Cai, Fengyi Wang, Ran Ju, Hanxiang Ren, Ruizhe Liu, Yu Zhang, Qian Luo, Feng Chen, Pei Zhou, Yi Ma, Yanchao Yang

The Imitator Game: Benchmarking Robot Imitative Ability Beyond Action Prediction

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arXiv AI
Jun 16

Retrieve, Don't Retrain: Extending Vision Language Action Models to New Tasks at Test Time

arXiv:2606. 15631v1 Announce Type: cross Abstract: Extending a vision-language-action (VLA) policy to a new task typically requires task-specific teleoperated demonstrations and per-task fine-tuning, making adaptation costly in both data collection and compute.

By Jeongeun Park, Juhan Park, Taekyung Kim, Sungjoon Choi, Dongyoon Han, Sangdoo Yun
arXiv Computer Vision
2d ago

Zero-WAM: In-Context World-Action Modeling from Human Videos for Open-Ended Task Generalization

Zero-WAM introduces a causal video-action model that enables robots to perform unseen manipulation tasks by following in-context human video guidance. The authors create HumanGen, a dataset of 74.2K human-robot ICL pairs across 8.6K tasks, and propose an in-context future chunk prediction objective to prevent shortcut learning. In simulation, Zero-WAM attains a 47.0% success rate on seven unseen tasks, outperforming the best video-action baseline by 29.5 percentage points, and demonstrates real‑world generalization to complex, long‑horizon, and fine‑grained tasks.

By Jiaming Zhou, Qihang Zhang, Gangwei Xu, Cunxin Fan, Yujie Zhao, Ruilin Wang, Yiming Luo, Shuai Yang, Xing Zhu, Yujun Shen, Junwei Liang, Yinghao Xu
arXiv AI
1d ago

CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators

CLAP is a cross-embodiment framework for action‑conditioned video generation that can be trained on diverse internet‑scale videos from both humans and robots. It reconciles different action spaces—end‑effector poses, language instructions, and latent actions—using a curriculum that first learns physics priors from unlabeled video and then grounds them in real‑world action spaces for zero‑shot deployment. The resulting models match or exceed state‑of‑the‑art single‑embodiment models in challenging environments and support few‑shot adaptation across a wide range of robot morphologies.

By Kechen Liu, Ola Shorinwa