ToCo-Mesh is a dynamic mesh reconstruction framework that preserves topology consistency while achieving high‑fidelity geometry from multi‑view temporal images. It uses a dual‑mesh representation, coupling a canonical template mesh to time‑varying coarse guide meshes via barycentric parameterization, and applies error‑driven split‑and‑merge operations on the template to refine detail. A Surface‑Aligned 2DGS module anchors flattened Gaussians to mesh faces, using rendered normals to guide fine‑tuning and suppress surface irregularities, resulting in photorealistic rendering.
By Chuanjin Fan, Wenjie Chang, Aibing Li, Bingzhou Wang, Wenfei Yang, Tianzhu Zhang
arXiv:2606.07288v2 Announce Type: replace
Abstract: Reconstructing surface meshes from multi-view images has remained a core challenge in recent years. Most existing methods, whether implicit or expl...
By Chuanjin Fan, Lifan Wu, Wenjie Chang, Hanzhi Chang, Wenfei Yang, Tianzhu Zhang
MeshSuite is the first benchmark designed to systematically evaluate triangle- and mesh-based neural rendering methods in both standard and dedicated engine deployment settings. It compares how different methods perform when using a conventional opaque mesh pipeline versus method-specific engine implementations, and also audits exported surfaces for topological and geometric integrity. The benchmark reveals that engine deployment generally degrades image quality, with MeshSplatting performing best under standard deployment, while dedicated deployment preserves fidelity at a higher computational cost.
By Kaixuan Zhang, Minxian Li, Mingwu Ren, Xiatian Zhu
arXiv:2610.01148v1 Announce Type: new
Abstract: Generating compact and geometrically faithful 3D meshes directly from point clouds remains a fundamental challenge. Point clouds are unordered and spar...
By Mazhar Iqbal, Naoya Chiba, Xuanmeng Sha, Tomohiro Mashita, Yuki Uranishi
arXiv:2608.29106v1 Announce Type: new
Abstract: While neural rendering methods such as 3D Gaussian Splatting achieve remarkable visual fidelity, traditional polygonal meshes remain the backbone of es...
By Tian Shi, Shenhan Qian, Daniel Cremers
MeshSplatBench is the first benchmark designed to evaluate triangle- and mesh-based neural rendering methods from native rendering to deployment in graphics engines such as Unity and Blender. It introduces a hierarchical deployment protocol with standard and dedicated options, and a structural audit for mesh splatting to assess topological and geometric integrity. The benchmark’s evaluations show that graphics engine deployment degrades quality, dedicated deployment preserves fidelity at a significant speed cost, and current mesh splatting methods lack sufficient connectivity for manifoldness.
By Kaixuan Zhang, Minxian Li, Mingwu Ren, Xiatian Zhu