SUN: Persistent Programs For Language-Grounded Control-to-Learning-to-Real Policies
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The paper introduces SUN (Semantically UNified) Programs, typed executables that translate grounded relations into optimal control objectives, satisfaction predicates, and learning rewards. Using the Kuafu harness, a foundation model orchestrates scene preparation, verification, residual reinforcement learning, and data generation, repairing candidate programs and calibrating reward weights. Across nine multi‑stage manipulation tasks, Kuafu achieves an 82.03% success rate, outperforms learned baselines, generates demonstrations 10.57× faster than human teleoperation, and transfers zero‑shot to physical Franka and Kinova robots.
CoDA is a framework that lets a simulation data engine and an action policy evolve together using a shared memory of environment construction, policy failures, and learning progress. The memory stores validated diagnoses from a vision‑language critic, which are turned into generation programs that recreate challenging scenarios and training programs that help the policy improve. Using this approach, CoDA boosts out‑of‑distribution success on several manipulation tasks, raising success rates from 5.3 % to 27.6 % and achieving up to 84 % success on LIBERO‑Pro under perturbations.
FluxVLA Engine is an open, configuration‑driven platform that unifies the fragmented components of embodied policy development—datasets, visual‑language and world models, action heads, learning methods, distributed training, simulation evaluation, inference, and robot interfaces—into a reproducible data‑to‑deployment workflow. It adds features such as compositional dual‑arm simulation, scalable automatic data generation, human‑in‑the‑loop rollout and correction, Real‑Time Chunking for fast inference, and lightweight remote GPU serving, thereby linking offline learning, simulation validation, online correction, and real‑robot execution under shared, auditable contracts. The engine aims to eliminate engineering bottlenecks that currently separate promising embodied‑learning algorithms from reliable, reproducible deployment.
arXiv:2607. 04927v1 Announce Type: cross Abstract: World Action Models (WAMs) provide a promising alternative to Vision-Language-Action (VLA) policies by using video-based world modeling as dense supervision for robot action learning.
EmbodiedSkills is a unified framework that treats each skill decision as an execution proposal, checking prerequisites and verifying outcomes during long‑horizon vision‑language‑action tasks. It connects high‑level skill selection, bounded low‑level VLA execution, and post‑action verification through a fixed executable‑skill interface, enabling easy replacement of low‑level policies and recording of structured trajectories for supervision and adaptation. Instantiated with Qwen3‑VL and OpenPI/pi0.5 on RoboTwin 2.0 and LIBERO, the framework achieves high success rates (86.20% and 97.40% respectively) and demonstrates effective memory‑dependent task performance.
NavGPT-3 is a hierarchical navigation runtime that links a large language model trained with long‑horizon reinforcement learning to a low‑latency action policy, enabling an embodied agent to reason, act, and monitor in parallel threads. The system’s OS‑like scheduler selects which thread controls the robot, allowing rapid interruption and reaction to real‑world events. With the NavGPT VLA action policy, the complete harness achieves state‑of‑the‑art performance on R2R‑CE and matches human performance on RxR‑CE, demonstrating a significant advance in autonomous navigation.