arXiv Computer Vision By Felix Windisch, Thomas K\"ohler, Lukas Radl, Chris Wyman, Georgios Kopanas, Bernhard Kerbl, Markus Steinberger

SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering

Read the original on arXiv Computer Vision →

SteadySplats introduces a method to reduce high‑frequency noise in stochastic rendering of 3D Gaussian Splatting models. The approach combines a history‑based spatial resampling scheme for faster image convergence, temporal importance resampling for camera‑movement coherence, and a color regularizer during training to lower variance along view rays. The resulting Vulkan‑based renderer achieves a 13 dB PSNR improvement over prior stochastic methods at one sample per pixel and converges quickly to a low‑error sorted 3DGS representation.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv Computer Vision.

arXiv Computer Vision
Aug 28

ReSplat: Learning Recurrent Gaussian Splatting

ReSplat introduces a recurrent Gaussian splatting model that iteratively refines 3D Gaussians using the rendering error as a feedback signal, avoiding explicit gradient computation. The method starts from a compact reconstruction in a subsampled space, producing far fewer Gaussians than prior per‑pixel models, which reduces computational cost. Experiments on multiple datasets, view counts, and resolutions show state‑of‑the‑art performance with faster rendering speeds.

By Haofei Xu, Daniel Barath, Andreas Geiger, Marc Pollefeys