SpokenUS: A Spoken User Simulator for Task-Oriented Dialogue
Read the original on arXiv Computation and Language →The Flow has not summarised this story yet — read it at arXiv Computation and Language.
The Flow has not summarised this story yet — read it at arXiv Computation and Language.
arXiv:2609.38867v1 Announce Type: new Abstract: Large language model (LLM) computer-use agents are typically evaluated with clean written instructions, despite speech being an increasingly popular in...
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Scalable Context Orchestration for Serving LLMs Over Voice presents llmovoice, a middleware that explicitly models voice context—including speaking rate, background noise, and packet loss—to guide large language model responses. By constructing a bounded voice context at each turn, llmovoice improves alignment with user preferences and reduces errors, achieving a 52.4% drop in speaking‑rate alignment error and a 0.9% false‑interruption rate under packet loss. In addition, it cuts model usage costs dramatically, lowering per‑turn cost by up to 24.9× while maintaining 98.7% of baseline answer quality in long sessions.
arXiv:2609.24812v1 Announce Type: new Abstract: Voice provides a natural and immediate interface for AI agents. Many settings in which voice agents could be useful, including meetings, households, an...
SteerDuplex is a full‑duplex speech dialogue model that can be steered along attributes such as tone, persona, speaking rate, and voice style in response to user instructions. The authors introduce a taxonomy of text‑ and audio‑based steerability, identify gaps in existing models, and fine‑tune a Moshi‑based model with reinforcement learning to improve timing and response continuity. They also present SteerBench, a benchmark of 390 spoken prompts and 1,067 human‑authored rubrics, showing significant gains in audio‑steering pass rates and interruption handling compared to open baselines.
arXiv:2510.22588v2 Announce Type: replace-cross Abstract: Spoken dialogue models currently lack the ability for fine-grained speech style control, a critical capability for human-like interaction tha...