Sparkle: Realizing Lively Instruction-Guided Video Background Replacement via Decoupled Guidance
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
SemantiScene-Edit is a video editing system that uses a multimodal encoder and a pretrained video diffusion transformer to follow natural‑language instructions while preserving the source video’s appearance and temporal structure. The encoder processes source frames and the instruction together, sending semantic queries to the generator via a trainable connector and cross‑attention. A dual‑path visual route concatenates source‑video latents with noisy target latents to provide dense spatial and temporal information, and the model is trained with flow matching and a three‑stage curriculum on over 1.2 million instruction‑conditioned records, with a 100‑case benchmark for evaluation.
RefVideo-6M is a new large-scale reference-guided editing dataset that includes 5 million video editing samples and 1 million image editing samples, each paired with about 6 million visual references. The dataset is constructed to avoid artifacts by using real, artifact‑free videos as targets and filtering input conditions with multiple editing experts, thereby providing reliable supervision. It enables models to learn fine‑grained visual correspondence beyond text‑only instructions and supports the training of a reference‑guided video editing model, Ref‑MoT, which shows improved visual quality, controllability, and reference consistency.
VINCIE‑NExT is a unified framework that transfers image editing capabilities to video editing by using in‑context visual demonstrations. It decomposes video editing into a chain of sub‑tasks (Video → Image → Image → Video), routing editing intent through the image domain and enabling joint training from heterogeneous image and video data under a single diffusion objective. The method introduces a novel position encoding to link image demonstrations and video frames, allowing pixel‑faithful appearance propagation, and supports test‑time scaling through progressive diffusion stages.
OmniEdit-Bench introduces a comprehensive benchmark for instruction-based video editing (IVE), addressing limitations of existing datasets by covering spatial, temporal, audio, and reference-based editing tasks and distinguishing explicit from implicit instructions. The evaluation framework assesses editing quality across accuracy, preservation, realism, and consistency, using human judgments and vision-language models, and incorporates an accuracy-aware penalty to ensure instruction fidelity. Experiments reveal that current IVE models perform poorly, highlighting the need for improved methods.
CoinVE-200K is a large, high‑quality dataset for compositional instruction‑guided video editing, featuring 1080p video‑editing pairs up to 201 frames long and containing 2–5 atomic editing operations per sample. The dataset covers diverse editing intents—targeting humans, objects, and backgrounds with addition, removal, modification, and stylization—while ensuring instruction faithfulness, visual quality, temporal consistency, and compositional diversity through a careful generation and filtering pipeline. CoinVE-Bench benchmarks these capabilities, and CoinVE-Edit, a 22B model built on Wan2.1‑T2V‑14B and Qwen3‑VL‑8B‑Instruct, demonstrates strong performance in instruction following, compositional editing accuracy, visual quality, and temporal consistency.
The paper introduces Sora100K, a dataset that captures AI‑Native video creation workflows as structured trajectories rather than isolated clips. It categorizes trajectories into text‑to‑video generation roots, single‑turn editing edges, and multi‑turn editing sequences, annotating each with semantic and operation labels via a VLM. A rigorous construction pipeline ensures accurate source‑to‑edit lineage and intermediate states, and lightweight adaptation on LTX‑2 models demonstrates improved visual quality, multi‑shot generation, and cross‑shot consistency, though multi‑turn editing remains challenging.