arXiv AI By Yanchen Liu, Xinyu Che, Brihi Joshi, Renzo Fukuda, Junhua Liu, Ruifeng Li, Yunfei Ge, Hang Yan, Xiang Ren

Rome Wasn't Built in One Turn: Replay-Grounded Reward Signals for Long-Horizon Freeciv Agents

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The paper introduces CivHarness, a system that records game states in Freeciv and replays them to generate long‑horizon reward signals, addressing the problem of sparse deterministic feedback in strategy games. Using CivHarness, the authors train CivTelescope, an LLM judge that predicts which of two positions will lead to a better outcome, outperforming standard language models on scoreboard‑trap pairs. They then employ CivTelescope as a dense reward in a Freeciv agent, CivMarshmallow, achieving significantly higher training gains and outperforming other reward schemes across the full game.

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arXiv AI
Sep 17

Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization

The paper introduces Gauntlet, a framework that lets large language models autonomously build game-playing agents from a bare contract—just a game description, raw observation/action interface, and an empty policy file. In a single session, the model experiments with the game, compiles a standalone controller, and the resulting program is evaluated on held‑out instances without further model calls. The authors demonstrate that these compiled agents can win full‑scale games such as StarCraft II and Civilization, marking the first time a language‑agent system has achieved standalone victory in such complex titles.

By Joey Xiao, Haonan Huang