arXiv Machine Learning
Sep 24

WTF?! Simulation-Free Reinforcement Learning with Wasserstein-Tilted Flow Maps

The paper introduces Wasserstein‑Tilted Flow Maps (WTF), a simulation‑free reinforcement learning method that fine‑tunes pre‑trained flow‑based generative models by adding an optimal transport regularizer derived from the model’s drift. Unlike traditional KL‑reward tilting, WTF transports individual samples toward higher reward, framing the problem as a deterministic optimal control task on the flow map. Experiments on ImageNet‑256 and text‑to‑image demonstrate that WTF achieves higher reward and comparable or better diversity while reducing training compute by up to 280×.

By Abbas Mammadov, Jerry Y. Huang, Justin Lin, Partha Kaushik, Sheel Shah, Kartik Nair, Yee Whye Teh, Nicholas M. Boffi
arXiv Machine Learning
Jul 3

Optimizing Visual Generative Models via Distribution-wise Rewards

arXiv:2607. 02291v1 Announce Type: new Abstract: Conventional reinforcement learning strategies for visual generation typically employ sample-wise reward functions, yet this practice frequently results in reward hacking that degrades image diversity and introduces visual anomalies.

By Ruihang Li, Mengde Xu, Shuyang Gu, Leigang Qu, Fuli Feng, Han Hu, Wenjie Wang
arXiv Machine Learning
Oct 16

Noise-Space Reward Alignment for Few-Step Generative Models

The paper introduces Noise Policy Optimization (NPO), a method for aligning few-step generative models with black-box reward signals. NPO learns an amortized flow policy that transforms initial Gaussian noise into a reward-tilted distribution, allowing the pretrained generator to produce higher-reward outputs without fine-tuning. The approach achieves superior reward-quality trade-offs across image, language, and protein generation tasks while drastically reducing inference cost compared to test-time search methods.

By Woocheol Shin, Taeyoung Yun, Jiwon Sung, Hyeongyu Kang, Jeongmin Park, Jaewoo Lee, Kyuil Sim, Dohyun Kim, Yutong He, Jinkyoo Park