arXiv AI By Ajay Vikram Periasami, Anjaneya Gupta, Ethan Cheng, Ivan Rosales

Reinforcement Learning for the Game of Balatro: A Fast Simulator and Two-Policy Training Approach

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The paper presents a reinforcement learning framework for the 2024 roguelike deckbuilder Balatro, addressing its three main challenges: a large action space, long horizons with sparse rewards, and high stochasticity. It introduces a Rust-based simulator, a streamlined observation-action interface with dynamic masking, and a multi-agent PPO architecture that splits play into a tactical blind policy and a strategic shop policy. Training results show a sharp improvement, with the two-policy system achieving over 99% first-blind clear rates and a significant increase in episode returns, outperforming single-agent baselines.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv AI.

arXiv Machine Learning
Aug 28

Shared Actors Need Not Share Critics: Effects of Value Mismatch in Parallel Reinforcement Learning

The paper investigates the problem of sharing a single critic across multiple parallel environments in reinforcement learning. It shows that when environments assign different expected returns to the same state, a shared critic must reconcile conflicting value targets, which can distort advantage estimates and misguide policy updates. The authors propose a simple fix—providing the critic with the environment index—demonstrating through bandit models and experiments on CartPole, MuJoCo, BipedalWalker, and 16 Procgen games that this conditional critic stabilizes learning and boosts returns, achieving a 40.8% improvement in aggregate normalized return on unseen levels.

By Zhenya Liu, Yang Meng, Zhuokai Zhao, Xuefeng Liu, Yuxin Chen
arXiv Machine Learning
Sep 4

LLM-Guided Reinforcement Learning for Adaptive NPC Behavior in Multi-Agent Combat Games

The paper explores a runtime strategy-selection framework where a large language model (LLM) guides a pre‑trained reinforcement learning (RL) policy for non‑player characters (NPCs) in a Unity combat game without altering the underlying policy. Five NPC agents sharing a PPO policy were compared in a baseline setup and an LLM‑augmented setup, where a locally hosted Mistral 7B model assigns one of four tactical tags every five seconds based on live game state. Across 600 episodes against three scripted opponents, the LLM‑augmented agents more than doubled their win rate against a Balanced opponent, improved performance against an Evasive opponent, but struggled against an Aggressive opponent due to over‑reliance on encirclement; analysis of 2,430 strategy selections revealed limited zero‑shot differentiation with the model favoring Surround in 83.8% of cases.

By Hrithika Deepu Nair, Kayvan Karim
arXiv AI
Oct 5

When a Correct Reward Is Not Enough: Diagnosing and Guiding PPO in an Analytically Solved Broker-Trader Game

The paper investigates whether a proximal policy optimisation (PPO) agent can learn to act as a broker in a continuous‑time broker‑trader game that has an analytically solved optimal strategy. By discretising the continuous‑time reward and validating the implementation, the authors show that a PPO agent with a feed‑forward neural network can approximate the reference action when there is no uninformed order flow, but struggles under stochastic uninformed flow, with critics failing to rank actions reliably. The study further demonstrates that a causal certainty‑equivalent controller based on observable history outperforms PPO under partial information, and that freezing the analytical policy and fine‑tuning PPO after a change in execution cost yields a measurable improvement. whyItMatters:"The analytical solution serves both as a diagnostic benchmark for RL performance and as a practical starting policy that can be adapted to changing market conditions, illustrating how theoretical finance models can guide and improve reinforcement learning in complex financial control tasks."

By Siu Tung Wong (Institute of Finance and Technology, University College London), Carlo Campajola (Institute of Finance and Technology, University College London, UZH Blockchain Center)
arXiv AI
Oct 9

Constrained Command-Conditioned Reinforcement Learning with Bandit Strategy Selection in Real-Time Strategy Games

The paper presents a constrained command‑conditioned Proximal Policy Optimization (PPO) executor for the MicroRTS real‑time strategy environment, enabling a single execution policy to follow diverse strategic commands. A Thompson‑sampling bandit strategist selects command tuples based on in‑game observations of the opponent’s strategy, rather than relying on opponent identity. In controlled experiments, the strategist‑executor system outperforms a flat PPO baseline against three of the four strongest opponents on a training map, including two held‑out opponents, while showing no significant difference against the remaining opponents.

By Nick Leenders, Roy Lindelauf, Joost van Oijen, Boris Cule
arXiv AI
Sep 2

Explore More, Drift Less: Outcome-Only Reinforcement Learning Can Suffice for Long-Horizon Interactive Agents

The paper proposes CANOPY, a minimalist reinforcement learning protocol that addresses two common pitfalls—signal starvation and policy drift—in outcome‑only RL for long‑horizon interactive tasks. By scaling same‑task exploration, keeping updates on‑policy, and anchoring updates with KL divergence, CANOPY enables a Qwen3‑14B agent to achieve top leaderboard results on the AppWorld coding benchmark without auxiliary supervision or elaborate scaffolding. The approach also improves performance on SWE‑bench for a Qwen3.5‑9B model.

By Liming Pu, Xiaoxia Li, Yifu Liu, Teng Cao, Bin Yang
arXiv AI
Sep 28

StraTA: Incentivizing Agentic Reinforcement Learning with Strategic Trajectory Abstraction

StraTA introduces Strategic Trajectory Abstraction, a framework that samples a compact strategy from the initial task state and conditions subsequent actions on that strategy, training strategy generation and action execution jointly with a hierarchical GRPO-style rollout design. The method enhances exploration and credit assignment over long horizons by incorporating diverse strategy rollouts and critical self-judgment. Experiments on ALFWorld, WebShop, and SciWorld demonstrate that StraTA consistently improves sample efficiency and final performance, achieving success rates of 93.1% on ALFWorld, 84.2% on WebShop, and a 63.5% overall score on SciWorld, surpassing frontier closed‑source models.

By Xiangyuan Xue, Yifan Zhou, Zidong Wang, Shengji Tang, Philip Torr, Wanli Ouyang, Lei Bai, Zhenfei Yin