arXiv Machine Learning By Shuai Zhen, Yifan Zhang, Yuling Wang, Yanhua Yu

Reflex: Reinforcement Learning with Reflection Symmetry Exploitation in State-Based Continuous Control

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arXiv:2605. 23415v2 Announce Type: replace Abstract: Reinforcement learning has long struggled with poor sample efficiency.

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arXiv Machine Learning
Jun 2

Coherent Off-Policy Improvement of Large Behavior Models with Learned Rewards

arXiv:2606. 02194v1 Announce Type: new Abstract: Distilling expert demonstration data into large generative models using behavioral cloning is a scalable approach to learning capable policies for robotic control, particularly for dexterous manipulation.

By Christian Scherer, Joe Watson, Theo Gruner, Daniel Palenicek, Ingmar Posner, Jan Peters
arXiv Machine Learning
Sep 14

Groupoid-Based Internal State Representations for Reinforcement Learning with Local Symmetries

The paper introduces a reinforcement learning framework that uses groupoids to model local, state-dependent symmetries, allowing agents to discover equivalence structures during interaction. By maintaining orbit representatives and transporters that map raw states to canonical forms, learning and decision-making occur in a symmetry-reduced space while preserving local distinctions. Experiments show that this approach improves sample efficiency and convergence in dense, large-scale environments with partial symmetries, outperforming standard Q‑learning.

By Ben Opperman, Eduardo Alonso, Esther Mondrag\'on
arXiv Machine Learning
Aug 11

V-Simba: Unleashing the Architectural Potential of RL in Visual Continuous Control

arXiv:2608. 07870v1 Announce Type: new Abstract: Improving sample efficiency remains a core challenge in reinforcement learning (RL), especially in real-world settings like robotics, where data collection is costly.

By Donghu Kim, Youngdo Lee, Hojoon Lee, Johan Obando-Ceron, Byungkun Lee, Aaron Courville, Pablo Samuel Castro, Jaegul Choo, Clare Lyle
arXiv Machine Learning
Sep 7

Squint: Fast Visual Reinforcement Learning for Sim-to-Real Robotics

Squint is a visual Soft Actor Critic algorithm designed to accelerate reinforcement learning for robotics. It combines parallel simulation, a distributional critic, resolution squinting, layer normalization, a tuned update-to-data ratio, and an optimized implementation to reduce wall‑clock training time. On the SO‑101 Task Set, Squint trains policies in as little as 15 minutes on a single RTX 3090 GPU, with most tasks converging in under 6 minutes and successfully transferring to a real SO‑101 robot.

By Abdulaziz Almuzairee, Henrik I. Christensen