arXiv AI
1d ago

GAMEGO: Training Game-Dev Agents with Synthetic Trajectories Anchored in Real-World Assets

GameGo is a framework that converts short game ideas into detailed Product Requirements Documents using industry practices, enabling coding agents to generate complete games from sparse user queries. It employs dynamic compression to keep essential gameplay constraints while allowing design flexibility. The authors built GameGoData with over 55,000 development trajectories and GameGoBench with 124 game queries, training GameGoCoder to outperform baselines and match leading models on gamedev benchmarks.

By Haoyue Yang, Jingyao Li, Zhengfan Wu, Jing Liu, Xuanle Zhao, Kang Liu
arXiv Computation and Language
Aug 27

InternBootcamp: Boosting LLM Reasoning with Verifiable Task Scaling

InternBootcamp is an open‑source framework that offers over 1,000 domain‑diverse task environments for large language model (LLM) reasoning research. It introduces Bootcamp‑Eval, an automatically generated benchmark for comprehensive performance assessment. Experiments show that training on InternBootcamp significantly improves reasoning performance, with a 32B model achieving state‑of‑the‑art results on Bootcamp‑Eval and other established benchmarks, demonstrating that scaling the number of training tasks yields consistent gains.

By Peiji Li, Jiasheng Ye, Yongkang Chen, Linyang Li, Yichuan Ma, Zijie Yu, Ganqu Cui, Haozhan Li, Jiacheng Chen, Chengqi Lyu, Wenwei Zhang, Qipeng Guo, Dahua Lin, Bowen Zhou, Kai Chen