arXiv Computer Vision By Youtian Lin, Yikang Yang, Zhanpeng Hu, Mengqi Zhou, Feihu Zhang, Xun Cao, Jiaheng Liu, Yao Yao

Procedura: Agentic 3D Modeling with Procedural Control

Read the original on arXiv Computer Vision →

Procedura is a new 3D modeling agent that treats 3D shape as code, using a large language model to generate a procedural assembly from a text prompt. It constructs an assembly graph, writes a parametric program with named parts and typed mates, and verifies each part through compile, mate, and connectivity checks before adding it. A vision critic refines the assembly step‑by‑step, and the resulting program includes per‑part materials and simulator‑validated articulation, producing sharp edges and editable, part‑structured outputs that outperform existing native 3D generators on P3D‑Bench and MechBench‑36.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv Computer Vision.

arXiv AI
Sep 30

Code4Scene: Benchmarking Coding Agents for Constructing and Editing 3D Scenes

Code4Scene is a benchmark that evaluates coding agents on constructing and editing 3D scenes in Unreal Engine. It tests agents on two tasks: construction, where they must build a scene from open‑ended language, and editing, where they must recover a target scene from reference images while preserving everything else. The benchmark measures task fulfillment, artifact integrity, and physical validity, revealing that construction and editing performance are correlated but not interchangeable, with agents struggling most with spatial composition and precise edits.

By Xiaokang Ye, Siddhant Hitesh Mantri, Zimeng Chen, Edward Zhang, Zhaoxu Zheng, Yuanheng Li, Yizhao Chen, Tianyang Huang, Lianhui Qin
arXiv AI
Oct 5

EditHero: A Benchmark for Long-Horizon Part-Level 3D Editing and Vibe Modeling

EditHero is presented as the first benchmark for long-horizon, part-level 3D editing, featuring natural-language instructions and target images for both geometry and texture. The benchmark uses a deterministic assembly engine that produces the exact target after each edit, and every sequence is manually reviewed. It compares non-agentic top‑down methods with LLM/VLM agent bottom‑up approaches, finding that the latter follow instructions more closely and preserve unedited parts better, though each edit takes minutes.

By Ruihan Yu, Yu-Ju Tsai, Muyao Niu, Runyi Li, Lian Fu, Hanqing Liu, Zheng-Hui Huang, Yonghao Yu, Sho Kuno, Ming-Hsuan Yang, Kaipeng Zhang, Zhixiang Wang
arXiv AI
Oct 16

3DCodeVerse: Exploring 3D Worlds as Code

The paper introduces 3DCodeVerse, a research ecosystem that allows coding agents to generate editable and verifiable 3D content at scale. It comprises a large curated dataset of 3D executable code (3DCodeVerse‑2M), a multi‑agent harness that automatically evaluates and refines generated programs using execution checks and spatial measurements, and empirical studies that establish baselines and practical guidance for 3D coding. Experiments show that fine‑tuning on the dataset improves open‑source models’ 3D coding abilities, and the harness outperforms Claude Design in pairwise human evaluations when used with Claude Opus 5.5.

By Yipeng Gao, Ziyao Zeng, Jinfa Huang, Yijiang Li, Haolin Xiong, Wang Qin, Xinlei Yu, Youheng Yao, Jie Zhang, Kun-Yu Lin, Rong Liu, Yinyuan Zhao, Yajie Zhao, Meiqi Guo, Jiebo Luo, Lei Shu, Yunhao Ge, Xinyu Hu, Laurent Itti
arXiv Machine Learning
Oct 8

CADFather: Autonomous CAD Reconstruction through Coordinated Tool Use

CADFather is an autonomous system that reconstructs editable CAD models from 3D meshes by coordinating vision‑language assistants, learned and algorithmic tools, and numerical optimization. It evaluates and refines candidate CAD programs, maintaining alternatives for each part and preserving the best valid result throughout reconstruction. The system uses pretrained models without additional training and is evaluated on multiple benchmark datasets for reconstruction quality and execution validity.

By Gennadiy Savrasov, Maksim Elistratov, Nikita Gavrilov, Albert Garifullin, Oleg Pavlov, Soslan Kabisov, Vladimir Frolov, Anton Konushin, Andrey Kuznetsov, Dmitrii Zhemchuzhnikov
arXiv Computer Vision
Sep 25

AgenticCADedit: A Stateful, Tool-Mediated Agentic Approach to Multimodal 3D CAD Editing

AgenticCADedit introduces a stateful, tool‑mediated approach to multimodal 3D CAD editing, transforming the process from generating a single complete program to executing a sequence of incremental, verifiable actions on a persistent CAD state. By committing each step, inspecting geometry, and selectively reverting faulty operations, the method preserves partial progress and builds upon earlier edits. Experiments across three large language models show substantial gains in validity and acceptance, with the weakest baseline model’s validity rising from 51.0% to 94.8% and a token‑cost reduction of 66.7% compared to neuralCAD‑Edit.

By Saptarshi Neil Sinha, Mika Silvan Goschke, Paul Julius K\"uhn, Arjan Kuijper, Michael Weinmann