arXiv Computer Vision
Oct 2

Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models

The paper introduces GTA‑VLA, an interactive Vision‑Language‑Action framework that lets users guide robot policies with explicit visual cues such as affordance points, boxes, and traces. Unlike traditional direct sense‑to‑act models, GTA‑VLA incorporates a spatial‑visual Chain‑of‑Thought that blends human guidance with internal task planning, and couples this reasoning module with a lightweight reactive action head for efficient execution. Experiments on the SimplerEnv WidowX benchmark show a state‑of‑the‑art 81.2 % success rate, and the framework significantly improves task success under out‑of‑domain visual shifts and spatial ambiguities, demonstrating the benefit of interactive reasoning for failure recovery in embodied control.

By Yiran Ling, Qing Lian, Jinghang Li, Qing Jiang, Tianming Zhang, Xiaoke Jiang, Chuanxiu Liu, Jie Liu, Lei Zhang
arXiv Machine Learning
Jul 7

XS-VLA: Coupling Coarse-grained Spatial Distillation with Latent Flow Matching for Lightweight Robotic Control

arXiv:2607. 04171v1 Announce Type: cross Abstract: Large Vision-Language Models (LVLMs) have shown strong multimodal understanding and spatial grounding, but their computational cost limits real-time robotic control.

By Lei Iok Tong, Qingchen Xie, Wei Huang, Ying Jie Yap, Yujie Zhang, Qianzhi Li, Xiaolong Liu, Zhidong Deng
arXiv Machine Learning
Jun 8

RhinoVLA Technical Report

arXiv:2606. 07383v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) models have shown strong potential for robotic manipulation, but real-time deployment on edge hardware remains challenging.

By Huixi Intelligence, :, Chen Zhang, Chenyang Zhou, Guanglei Ding, Guanghui He, Haibin Gao, Jiajia Chen, Jianyong Zhang, Lianyi Yu, Ningyi Xu, Ping Xu, Qingchen Li, Yingjun Hu, Yijia Zhang, Yuxi Liu
arXiv Computer Vision
Aug 27

V-Link: Recovering Lost Visual Representations in Action DiT for Vision-Language-Action Models

V-Link is a method designed to enhance Vision‑Language‑Action (VLA) models by recovering visual representations during the transfer from vision‑language (VL) features to action (A) features. It introduces complementary Spatial and Semantic Query representations that are injected into Action DiT through asymmetric pathways, providing both semantic augmentation and dedicated geometric conditioning for action generation. Experiments on LIBERO, LIBERO‑Plus, RoboTwin 2.0, and real‑world AGIBOT A3 Ultra tasks show significant performance gains over the base GR00T N1.6 model.

By Yehao Lu, Jiarui Yang, Yuning Su, Yufeng Xie, Yu Zhong, Yazhou Zhang, Haiyu Lan, Kaixiang Lu, Peiwen Lin, Chuang Wang, Zequn Qin, Enyu Li, Xi Li
arXiv AI
Sep 2

EmbodiedSkills: A Unified Framework for Orchestrating, Training, and Deploying VLA Agents

EmbodiedSkills is a unified framework that treats each skill decision as an execution proposal, checking prerequisites and verifying outcomes during long‑horizon vision‑language‑action tasks. It connects high‑level skill selection, bounded low‑level VLA execution, and post‑action verification through a fixed executable‑skill interface, enabling easy replacement of low‑level policies and recording of structured trajectories for supervision and adaptation. Instantiated with Qwen3‑VL and OpenPI/pi0.5 on RoboTwin 2.0 and LIBERO, the framework achieves high success rates (86.20% and 97.40% respectively) and demonstrates effective memory‑dependent task performance.

By Wei Wang, Wenqiao Zhang, Yutong Lin, Yuqian Yuan, Tianwei Lin, Jinhao Mao, Zhenxuan Fan, Mingjian Gao, Yang Dai, Wentong Li, Zheqi Lv, Zheng Dong, Yingjie Niu, Jiaqi Zhu, Jun Xiao, Chao Li, Yueting Zhuang
arXiv Computer Vision
Aug 27

Training-Free Interaction-Aligned Visual Token Pruning for Efficient Embodied Manipulation

The paper introduces Interaction‑Aligned Pruning (IAprune), a training‑free method for visual token pruning in embodied manipulation tasks. IAprune jointly decides per‑frame budget and token selection, using semantic‑motion spatial agreement to choose between conservative and aggressive coverage, and applies geometric residual correction to focus on under‑represented boundaries. Experiments on four policies, three simulation benchmarks, and a real‑robot platform show that IAprune matches unpruned performance on LIBERO while achieving up to 1.54× speed‑up and 1.48× acceleration on a real robot.

By Jintao Cheng, Weibin Li, Haozhe Wang, Gang Wang, Yipu Zhang, Xiaoyu Tang, Jin Wu, Xieyuanli Chen, Yunhui Liu, Wei Zhang