PointGT is a point-based 3D representation that allows simultaneous editing of both geometry and texture. It combines a point-based structure, which is well-suited for geometry deformations, with a learned UV mapping technique that supports high-resolution texture editing. The method demonstrates fine-grained editing capabilities while maintaining high rendering quality.
By Yanshu Zhang, George Shramko, Pratul P. Srinivasan, Ke Li
P-CORE introduces a self‑supervised surface consistency technique for point‑based neural representations, enabling robust adaptation to large deformations without needing ground‑truth deformed images. By generating random deformations and enforcing that the predicted surface after deformation matches the deformation applied to the original surface prediction, the method leverages attention‑based point representations with a learned interpolation kernel. Experiments on synthetic benchmarks and real‑world datasets show improved zero‑shot editing performance and reduced artifacts compared to existing point‑based approaches.
By Yanshu Zhang, Shichong Peng, Mehran Aghabozorgi, Alireza Moazeni, Ke Li
arXiv:2511.22228v3 Announce Type: replace-cross
Abstract: Recent advancements in diffusion and flow models have greatly improved text-based image editing, yet methods that edit images independently o...
By Josef Bengtson, David Nilsson, Dong In Lee, Yaroslava Lochman, Fredrik Kahl
arXiv:2508.01684v2 Announce Type: replace
Abstract: While diffusion models have demonstrated remarkable progress in 2D image generation and editing, extending these capabilities to 3D editing remains...
By Yufeng Chi, Huimin Ma, Kafeng Wang, Jianmin Li
arXiv:2606. 07117v1 Announce Type: cross Abstract: This paper presents Native3D, the first end-to-end 3D scene generation framework that completely bypasses 2D intermediate representations.
By Yibo Liu, Ziwei Zhang, Haozhou Pang, Menghao Li, Lanshan He, Gan Qi
arXiv:2606. 05124v1 Announce Type: cross Abstract: After the success of 3D Gaussian Splatting (3DGS) for novel view synthesis, many works have explored how to also use it for geometric surface representation.
By Hongyu Zhou, Zorah L\"ahner