arXiv:2607. 01528v1 Announce Type: new Abstract: Small multirotor aircraft are increasingly tasked with operations in the atmospheric boundary layer, where turbulent winds comparable to the vehicle's airspeed degrade trajectory tracking and can defeat conventional feedback control.
By Abdullah Al Tasim, Wei Sun
arXiv:2512. 17534v2 Announce Type: replace-cross Abstract: Modeling and controlling fluids is critical across science and engineering.
By Christian Lagemann, Sajeda Mokbel, Miro Gondrum, Mario R\"uttgers, Yuning Wang, Pol Su\'arez, Ludger Paehler, Deniz A. Bezgin, Aaron B. Buhendwa, Jared L. Callaham, Samuel Ahnert, Nicholas Zolman, Xiao Shao, Jean-Christophe Loiseau, Nikolaus Adams, Matthias Meinke, Wolfgang Schr\"oder, Kai Lagemann, Esther Lagemann, Ricardo Vinuesa, Steven L. Brunton
arXiv:2606. 00949v1 Announce Type: cross Abstract: We propose a method combining Multi-Agent Deep Reinforcement Learning (MARL) and eXplainable Deep Learning (XDL) to reduce drag in wall-bounded turbulent flows.
By Federica Tonti, Ricardo Vinuesa
The article discusses how glass-box deep reinforcement learning (DRL) can discover actuation strategies for high‑speed, nonlinear, unsteady flows without explicit models, potentially revealing mechanisms beyond classical control. It highlights the challenges of applying DRL to real high‑speed flows, including simulation cost, data efficiency, sensing in extreme environments, reward design, explainability, and generalization across Mach and Reynolds numbers. The authors argue that overcoming these constraints will require physics‑aware learning, robust real‑time operation, and extensive validation to translate DRL capabilities into reliable, certified technology.
By Ameya D. Jagtap
arXiv:2607. 12626v1 Announce Type: cross Abstract: Closed-loop wall control learnt by multi-agent reinforcement learning can lower skin-friction drag in turbulent channels, but these gradient-based policies are trained on small periodic boxes and exhibit reduced performance when carried over to a larger domain.
By Giorgio Maria Cavallazzi, Miguel P\'erez Cuadrado, Alfredo Pinelli
FALCON‑S is a modular, high‑fidelity simulator designed for fixed‑wing aerial robots operating near the ground. It models full 6DoF rigid‑body physics, semi‑empirical ground‑effect aerodynamics, actuator dynamics, sensor noise, and environmental disturbances, and supports both CPU and GPU backends via Torch and NVIDIA Warp for large‑scale reinforcement learning and optimal control. The framework offers a unified interface for various controllers, including RL and optical control algorithms, and allows cross‑validation with X‑Plane and JSBSim for engineering integration and visual fidelity.
By Matteo El Hariry, Pedro Lima, Andrej Orsula, Matthieu Geist, Miguel Olivares-Mendez