Opponent Aware Reinforcement Learning
Read the original on arXiv Machine Learning →The Flow has not summarised this story yet — read it at arXiv Machine Learning.
The Flow has not summarised this story yet — read it at arXiv Machine Learning.
arXiv:2606. 12896v1 Announce Type: cross Abstract: While real-world applications of reinforcement learning (RL) are becoming increasingly popular, the security of RL systems deserve more attention and exploration.
The paper presents an algorithm that lets a learning agent ask for help from a mentor and transfer knowledge between similar states, enabling safe and effective learning in Markov decision processes with irreversible dynamics and infinite state spaces. It proves that both regret and the number of mentor queries grow sublinearly over time, using a sequence of three reductions to achieve a general result. The work claims to be the first formal proof that an agent can achieve high reward while becoming self‑sufficient in an unknown, unbounded, high‑stakes environment without resets.
arXiv:2604. 10062v3 Announce Type: replace Abstract: We study reward poisoning attacks in reinforcement learning (RL), where an adversary manipulates rewards within constrained budgets to force the target RL agent to adopt a policy that aligns with the attacker's objectives.
The paper introduces CoER, a framework that defends language‑model agents against adaptive indirect prompt injection (IPI) by employing attacker‑defender co‑evolution and refinement. CoER models IPI as a general‑sum Markov game, uses Co‑PPO to maintain historical opponent populations, and fine‑tunes defenders only on verified safe demonstrations. In experiments across seven domains, CoER cuts attack success from 38.5% to 0.2% while boosting task utility from 63.2% to 76.3%.
To improve the real-world applicability of reinforcement learning (RL), the field of adversarially robust RL studies how to train agents under adversarial environment perturbations. In this setting, a protagonist agent optimizes a policy under environmental perturbations from an adversary, resulting in a zero-sum Markov game.