No Pixel Left Behind: Filling Gaps in Anime Colorization
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2607. 08185v1 Announce Type: cross Abstract: Enhancing images to make them visually appealing is a persistent challenge in computer vision.
Paint-Anything introduces a unified hex-prompt interface that allows users to specify any 24‑bit hex color for both image generation and editing. The method trains on a new Paint‑500K dataset created from real images with object grounding, perceptual color labeling, and editing‑pair synthesis, and supplements this with pure‑color anchors to address shadow‑induced color inaccuracies. Evaluated on the newly proposed Any Color Benchmark (ACBench), Paint‑Anything achieves significant improvements over the base FLUX.2‑4B model, boosting T2I and editing scores by 85.3 % and 28.3 % respectively, and outperforms competing methods on the CompColor metric.
arXiv:2609.23345v1 Announce Type: new Abstract: As generative AI becomes increasingly used in anime-style image creation, distinguishing human-drawn, AI-inpainted, and text-to-image images is importa...
arXiv:2606. 00188v1 Announce Type: cross Abstract: While current multimodal models are proficient at open-ended visual editing, executing precise single-answer edits remains an important obstacle.
Image style is a highly abstract, human-constructed concept shaped by a range of visual factors and intrinsically entangled with content, yet a unified and explicit definition of image style remains l...
arXiv:2607. 15482v1 Announce Type: new Abstract: The increasing complexity of state-of-the-art machine learning models has made their behavior progressively harder to interpret, spurring rapid advancements in the field of eXplainable Artificial Intelligence (XAI).