MouseGPT: A Large-scale Vision-Language Model for Mouse Behavior Analysis
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2609.36217v1 Announce Type: new Abstract: A deeper understanding of brain function requires a precise, structured characterization of behavior.Yet, extracting behavioral representations from vi...
arXiv:2607. 09876v1 Announce Type: cross Abstract: Automatically retrieving videos from large camera-trap datasets remains challenging.
arXiv:2607. 29181v1 Announce Type: cross Abstract: Agentic assistants capable of proactive, personalized interactions require structured models of user intent and workflow.
arXiv:2607. 02680v1 Announce Type: cross Abstract: MLLMs have shown strong zero-shot capabilities across diverse inputs such as across images, video, audio, and text.
arXiv:2607. 19548v1 Announce Type: new Abstract: Understanding animal behavior at an algorithmic level -- what animals attend to, how they form internal models and plans, and how this maps to action -- remains a central challenge in neuroscience and ethology.
PhysBrain 1.5 is a unified vision‑language model that learns to understand physical environments, generate actions, and predict future states by encoding language, end‑effector motion, and dense visual targets as discrete sequences and training them with autoregressive next‑token prediction. The model is pre‑trained on human interaction videos and fine‑tuned on human demonstrations, robot trajectories, and simulated experience, achieving an average score of 72.5 across 28 embodied understanding benchmarks and outperforming other open‑source models on 14 of them. It also demonstrates the ability to produce end‑effector trajectories and predict future scenes with spatially aligned RGB, depth, and robot‑mask outputs.