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More on Dota 2

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Our Dota 2 result shows that self-play can catapult the performance of machine learning systems from far below human level to superhuman, given sufficient compute. In the span of a month, our system went from barely matching a high-ranked player to beating the top pros and has continued to improve since then.

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OpenAI Blog
Aug 11, 2017

Dota 2

We’ve created a bot which beats the world’s top professionals at 1v1 matches of Dota 2 under standard tournament rules. The bot learned the game from scratch by self-play, and does not use imitation learning or tree search.

OpenAI Blog
Oct 11, 2017

Competitive self-play

We’ve found that self-play allows simulated AIs to discover physical skills like tackling, ducking, faking, kicking, catching, and diving for the ball, without explicitly designing an environment with these skills in mind. Self-play ensures that the environment is always the right difficulty for an AI to improve.

OpenAI Blog
May 16, 2018

AI and compute

We’re releasing an analysis showing that since 2012, the amount of compute used in the largest AI training runs has been increasing exponentially with a 3. 4-month doubling time (by comparison, Moore’s Law had a 2-year doubling period)[^footnote-correction].

arXiv AI
Jul 24

Self-Evolving Recommendation System: End-To-End Autonomous Model Optimization With LLM Agents

arXiv:2602. 10226v2 Announce Type: replace-cross Abstract: Optimizing large-scale machine learning systems, such as recommendation models for global video platforms, requires navigating a massive hyperparameter search space and, more critically, designing sophisticated optimizers, architectures, and reward functions to capture nuanced user behaviors.

By Haochen Wang, Yi Wu, Daryl Chang, Li Wei, Lukasz Heldt