We’ve created a bot which beats the world’s top professionals at 1v1 matches of Dota 2 under standard tournament rules. The bot learned the game from scratch by self-play, and does not use imitation learning or tree search.
We’ve found that self-play allows simulated AIs to discover physical skills like tackling, ducking, faking, kicking, catching, and diving for the ball, without explicitly designing an environment with these skills in mind. Self-play ensures that the environment is always the right difficulty for an AI to improve.
We’re releasing an analysis showing that since 2012, the amount of compute used in the largest AI training runs has been increasing exponentially with a 3. 4-month doubling time (by comparison, Moore’s Law had a 2-year doubling period)[^footnote-correction].
arXiv:2604. 02721v2 Announce Type: replace Abstract: Competitive programming remains one of the last few human strongholds in coding against AI.
By DeepReinforce Team, Xiaoya Li, Guoyin Wang, Songqiao Su, Chris Shum, Jiwei Li
arXiv:2602. 10226v2 Announce Type: replace-cross Abstract: Optimizing large-scale machine learning systems, such as recommendation models for global video platforms, requires navigating a massive hyperparameter search space and, more critically, designing sophisticated optimizers, architectures, and reward functions to capture nuanced user behaviors.
By Haochen Wang, Yi Wu, Daryl Chang, Li Wei, Lukasz Heldt