MidSurfNet is a learning-based method for pairing faces in thin‑walled CAD models, addressing the key subproblem of mid‑surface abstraction for finite element analysis. It uses a dual‑stream scorer—one geometry stream and one attributed‑topology stream—fused by a pair‑conditioned gate to make per‑pair decisions that replace manual thresholds. The method organizes retained relations into variable‑cardinality face groups independent of processing order, and on a new MidSurf dataset of 1,575 annotated models it achieves an 87.32% pair‑level F1‑score and a 75.42% completion rate, outperforming rule‑based baselines, especially on multi‑wall‑thickness cases.
By Li Ye, Xinhang Zhou, Xingyu Yang, Ruofeng Tong, Hailong Li, Peng Du, Min Tang
arXiv:2608.00800v2 Announce Type: replace
Abstract: Injection molding is the cornerstone of mass-producing plastic components. While current algorithms can automate mold design for basic geometries u...
By Pengyun Qiu, Shuo Wang, Zeyuan Chen, Yihao Zhi, Chongjie Ye, Xiaoguang Han
arXiv:2607. 20642v1 Announce Type: cross Abstract: Computer aided design (CAD) is ubiquitous: virtually any modern object was designed using editable CAD tools.
By Heinrich Jiang, Jennifer Jang
Boundary representation (B‑rep) is the standard format for parametric 3D models in CAD systems, yet the same solid can be encoded by different B‑reps due to varying operations, kernel rebuilds, or export settings. Existing B‑rep encoders fail to handle these variations, collapsing on standard benchmarks and real‑world perturbations. The authors introduce the canonical region graph, an input representation derived directly from the solid, which offers theoretical invariance to repartitioning and rigid motions and performs as well as the best baseline while remaining stable across all tested perturbations.
arXiv:2605. 01171v2 Announce Type: replace-cross Abstract: Despite recent progress, recovering parametric CAD construction sequences from geometric input, such as meshes or point clouds, is a key challenge for design and manufacturing, as existing CAD reconstruction and generation methods are largely restricted to difficult-to-edit formats like meshes or Breps or editable simple sketch-and-extrude pipelines and low-complexity datasets.
By Ghadi Nehme, Eamon Whalen, Faez Ahmed
Reinforcement learning from human feedback (RLHF) for 3D generation is now established across a number of works, but most existing pipelines optimise explicit surface representations, often by converting radiance fields into meshes and training heavily on surface-supervised data. We instead fine-tune a pretrained 3D-aware generative model directly from a learned reward over radiance-field density ($σ$) values, with no externally supplied mesh or shape prior.