arXiv:2607. 20642v1 Announce Type: cross Abstract: Computer aided design (CAD) is ubiquitous: virtually any modern object was designed using editable CAD tools.
By Heinrich Jiang, Jennifer Jang
arXiv:2605. 01171v2 Announce Type: replace-cross Abstract: Despite recent progress, recovering parametric CAD construction sequences from geometric input, such as meshes or point clouds, is a key challenge for design and manufacturing, as existing CAD reconstruction and generation methods are largely restricted to difficult-to-edit formats like meshes or Breps or editable simple sketch-and-extrude pipelines and low-complexity datasets.
By Ghadi Nehme, Eamon Whalen, Faez Ahmed
Reinforcement learning from human feedback (RLHF) for 3D generation is now established across a number of works, but most existing pipelines optimise explicit surface representations, often by converting radiance fields into meshes and training heavily on surface-supervised data. We instead fine-tune a pretrained 3D-aware generative model directly from a learned reward over radiance-field density ($σ$) values, with no externally supplied mesh or shape prior.
Implicit Neural Representations (INRs) have become the standard for continuous 2D shape modeling, but they suffer from black-box uneditability, vulnerability to noise, and high parameter counts that severely hinder deployment on edge devices. We introduce Fluid-SDF, a highly compressed, differentiable Constructive Solid Geometry (CSG) framework that models shapes using explicit geometric primitives blended via a smooth minimum function.
arXiv:2605. 28579v2 Announce Type: replace Abstract: Large language models (LLMs) have recently advanced text-driven 3D generation, yet Text-to-CAD remains far from supporting industrial product design.
By Xiaoyu Dong, Zhi Li, Xiao-Ming Wu
arXiv:2602. 07429v2 Announce Type: replace-cross Abstract: Boundary representation (B-rep) is the industry standard for computer-aided design (CAD).
By Yuanxu Sun, Yuezhou Ma, Haixu Wu, Guanyang Zeng, Muye Chen, Jianmin Wang, Mingsheng Long