arXiv AI

Brep2Shape: Boundary and Shape Representation Alignment via Self-Supervised Transformers

arXiv:2602. 07429v2 Announce Type: replace-cross Abstract: Boundary representation (B-rep) is the industry standard for computer-aided design (CAD).

arXiv Computer Vision
Sep 11

Learn the Solid, Not the File: Canonical Inputs for Neural Networks on CAD Boundary Representations

The paper examines how boundary representation (B‑rep) encoders for CAD models fail to handle variations that do not change the underlying solid, such as different modeling operations or software export settings. By demonstrating that existing encoders collapse under these perturbations, the authors introduce the canonical region graph, a representation derived directly from the solid that is theoretically invariant to repartitioning and rigid motions. This new input format matches the best baseline on standard benchmarks and remains stable across all tested perturbations.

By Heinrich Jiang, Hager Yasser Mohamed, Alexander Hitt, Valeriia Lomakina, Henning Jiang, Jennifer Jang
Hugging Face Trending Papers
Sep 10

Learn the Solid, Not the File: Canonical Inputs for Neural Networks on CAD Boundary Representations

Boundary representation (B‑rep) is the standard format for parametric 3D models in CAD systems, yet the same solid can be encoded by different B‑reps due to varying operations, kernel rebuilds, or export settings. Existing B‑rep encoders fail to handle these variations, collapsing on standard benchmarks and real‑world perturbations. The authors introduce the canonical region graph, an input representation derived directly from the solid, which offers theoretical invariance to repartitioning and rigid motions and performs as well as the best baseline while remaining stable across all tested perturbations.

arXiv AI
Aug 17

ArGEnT: Arbitrary Geometry-encoded Transformer for Operator Learning

arXiv:2602. 11626v3 Announce Type: replace-cross Abstract: Learning solution operators on arbitrary geometries remains a central challenge in scientific machine learning, especially for many-query simulation, physics-informed learning, and evolving geometries requiring accurate, geometry-aware predictions at arbitrary spatial locations.

By Wenqian Chen, Zhi-Feng Wei, Yucheng Fu, Michael Penwarden, Pratanu Roy, Panos Stinis
arXiv AI
Jul 28

DreamCAD: Scaling Multi-modal CAD Generation using Differentiable Parametric Surfaces

arXiv:2603. 05607v2 Announce Type: replace-cross Abstract: Computer-Aided Design (CAD) relies on structured and editable geometric representations, yet existing generative methods are constrained by small annotated datasets with explicit design histories or boundary representation (BRep) labels.

By Mohammad Sadil Khan, Muhammad Usama, Rolandos Alexandros Potamias, Didier Stricker, Muhammad Zeshan Afzal, Jiankang Deng, Ismail Elezi
arXiv Computer Vision
Sep 4

TokenMatch: 3D Mesh Correspondence Transformer with Curvature-Guided Tokenisation

TokenMatch is a transformer-based model that estimates 3D shape correspondences by adaptively tokenising meshes into curvature-guided patches. Trained only on the BeCoS partial-to-partial dataset, it generalises to full-shape matching without retraining, using self‑ and cross‑attention to learn patch‑ and point‑level relations. Evaluated on CP2P, PSMAL, BeCoS, FAUST, SCAPE, and SHREC'19, TokenMatch consistently outperforms existing methods in mean geodesic error and intersection‑over‑union while achieving sub‑second inference speeds.

By Adeela Islam, Zorah L\"ahner, Vittorio Murino, Vladislav Golyanik
Hugging Face Trending Papers
Jul 21

Fluid-SDF: Ultra-Lightweight and Editable Implicit Shape Representation via Differentiable Primitives

Implicit Neural Representations (INRs) have become the standard for continuous 2D shape modeling, but they suffer from black-box uneditability, vulnerability to noise, and high parameter counts that severely hinder deployment on edge devices. We introduce Fluid-SDF, a highly compressed, differentiable Constructive Solid Geometry (CSG) framework that models shapes using explicit geometric primitives blended via a smooth minimum function.

arXiv Computer Vision
Sep 4

P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing

P-CORE introduces a self‑supervised surface consistency technique for point‑based neural representations, enabling robust adaptation to large deformations without needing ground‑truth deformed images. By generating random deformations and enforcing that the predicted surface after deformation matches the deformation applied to the original surface prediction, the method leverages attention‑based point representations with a learned interpolation kernel. Experiments on synthetic benchmarks and real‑world datasets show improved zero‑shot editing performance and reduced artifacts compared to existing point‑based approaches.

By Yanshu Zhang, Shichong Peng, Mehran Aghabozorgi, Alireza Moazeni, Ke Li