LLM-based Multi-Agent Systems (MAS) achieve strong performance on complex reasoning tasks by coordinating multiple agents, but at the cost of substantial token consumption. Recent work on automatic topology design, ARG-Designer, has reframed this problem as autoregressive graph generation.
arXiv:2608. 04588v1 Announce Type: cross Abstract: Agentic systems have emerged as a promising paradigm for solving complex tasks by coordinating specialized LLM-based agents.
By Junnan Liu, Linhao Luo, Thuy-Trang Vu, Gholamreza Haffari
UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.
By Wenjie Liao, Liangjie Zhao, Zehong Cao
arXiv:2608. 20099v1 Announce Type: cross Abstract: LLM-based Multi-Agent Systems (MAS) achieve strong performance on complex reasoning tasks by coordinating multiple agents, but at the cost of substantial token consumption.
By Poomphob Suwannapichat, Boonyarit Changaival, Caesar Wu, Pascal Bouvry
arXiv:2510. 05592v2 Announce Type: replace Abstract: Outcome-driven reinforcement learning has advanced reasoning in large language models (LLMs), but prevailing tool-augmented approaches train a single, monolithic policy that interleaves thoughts and tool calls under full context; this scales poorly with long horizons and diverse tools and generalizes weakly to new scenarios.
By Zhuofeng Li, Haoxiang Zhang, Seungju Han, Sheng Liu, Jianwen Xie, Yu Zhang, Yejin Choi, James Zou, Pan Lu
The paper introduces Graph-Guided Quasimetric Dense Reward (G2QDR), a framework that learns a state connectivity model to predict pairwise connectivity strengths in asymmetric environments. These strengths are converted into scalar auxiliary dense rewards, offering continuous guidance across hierarchical levels. G2QDR can be integrated into any existing Goal-Conditioned Hierarchical Reinforcement Learning architecture and shows empirical performance improvements in sparse reward settings with modest computational cost.
By Shuyuan Zhang, Zihan Wang, Xiao-Wen Chang, Doina Precup