Local Content-Style Control for Diffusion-based Image Stylization
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
MAST (Mask‑Guided Attention Control for Training‑Free Regional‑Multi Style Transfer) is a framework that enables diffusion models to apply multiple reference styles to user‑specified regions of a content image without any training or optimization. It introduces logit‑level attention mass allocation, sharpness‑aware temperature scaling, and discrepancy‑aware detail injection to address mass allocation, selectivity, and detail loss problems in regional‑multi style transfer. Experiments with two to five styles show that MAST outperforms baselines in ArtFID, FID, and R‑FID, achieving high regional style fidelity, content preservation, and scalability.
Reference-based diffusion stylization requires separating target geometry from transferable appearance. Existing tuning-based methods often rely on aligned content-style-target triplets or auxiliary visual encoders, which increases data cost and can transfer unintended scene structure from the style reference.
arXiv:2608. 19719v1 Announce Type: cross Abstract: Reference-based diffusion stylization requires separating target geometry from transferable appearance.
arXiv:2607. 19344v1 Announce Type: cross Abstract: Controllable image generation remains challenging for creative professionals, who often require precise regional control over materials, object identities, and spatial arrangements that cannot be reliably achieved through text prompting alone.
arXiv:2605. 31162v1 Announce Type: cross Abstract: Unconditional diffusion models offer powerful generative priors, yet steering them toward aesthetically enhanced outputs remains largely unexplored.
Recent diffusion editors perform diverse instruction-based edits while conditioning on the source image at every denoising step. Yet persistent source-image conditioning can limit how fully an edit is executed and how natural the result appears, especially when the target scene diverges substantially from the input.