arXiv:2609.22264v1 Announce Type: cross
Abstract: State-of-the-art models for audio-driven digital human generation have achieved photo-realistic results in talking-head synthesis. However, extending...
By Yichi Zhang, Hui Zhang, Guanjun Liu, Yuefeng Zou, Fengzhao Sun, Jun Yu
SalsaAgent is a multimodal embodied language model that generates expressive, full‑body salsa follower motions in response to a human leader and music. The approach treats partner interaction as nonverbal token passing, extending a large language model’s vocabulary to include discrete motion, pairwise relation, and audio tokens. A two‑stage token‑to‑diffusion pipeline, combined with full‑body and pairwise‑relation tokenizers and alignment with automatically derived text descriptions of skeleton dynamics, yields improved motion quality, spatial coordination, and music‑partner synchrony compared to prior baselines.
By Payam Jome Yazdian, Zoe Stanley, Angelica Lim
arXiv:2606. 24307v1 Announce Type: cross Abstract: Interactive music and live performance relies on real-time human expression, but modern generative music AI remains largely absent from this domain due to its prohibitive inference latency and offline rendering paradigm.
By Baisen Wang, Chenxi Bao, Qisong Han
arXiv:2606. 28568v1 Announce Type: cross Abstract: Speech-driven 3D facial animation methods face significant challenges in simultaneously achieving high-fidelity motion and precise artistic control at production quality.
By Arthur Josi, Emeline Got, Abdallah Dib, Luiz Gustavo Hafemann, Rafael M. O. Cruz
Music-driven dance video generation aims to synthesize expressive human motion that is temporally aligned with music while maintaining high visual fidelity. Despite recent progress, existing methods still face two key limitations: the lack of large-scale, high-quality dance video datasets, and the absence of principled frameworks for integrating music as a complementary conditioning signal into Video Generation Foundation Models.
InteractGesture is a model‑agnostic, inference‑time method that enables fine‑grained spatial control of individual joints in continuous streaming co‑speech gesture generation. It guides diffusion sampler latent estimates through a differentiable RVQ‑VAE decoder, backpropagating spatial control gradients to adjust motion latents during sampling. To address chunk‑wise dependency issues in streaming generation, the method introduces Progressive Chunk Guidance, a chunk‑window strategy that keeps an active set of editable chunk latents with staggered delays, allowing spatial constraints to propagate gradients backward across chunk boundaries and reducing boundary inconsistencies.
By Ekkasit Pinyoanuntapong, Ajinkya Deogade, Paul Streli, Wenjing Zhang, Joanna Materzynska, Pu Wang, Vittorio Ferrari, Jie Shen