Towards Data Science By Anubhab Banerjee

How to Make Your First World Model from Scratch

Read the original on Towards Data Science →

This article offers a beginner-friendly guide to building a world model in Python, demonstrating how the model can daydream through the CartPole environment and how to accurately measure when the illusion collapses.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at Towards Data Science.

Towards Data Science
Sep 8

A Beginner’s Guide to World Models

The article titled "A Beginner’s Guide to World Models" explains how to simulate reality using Python. It introduces the concept of world models and provides practical guidance for beginners to implement them. The post is published on Towards Data Science.

By Mauro Di Pietro
Hugging Face Trending Papers
Jul 7

A Definition and Roadmap for World Models

World models -- internal simulators that learn the structure and dynamics of an environment -- have become one of the most actively debated concepts in AI. From model-based reinforcement learning and video generation to embodied robotics and ultimately, physical AI, researchers across AI subfields are building systems that they call "world models", yet there is no consensus on what a world model fundamentally is, what it should predict, or how it should be built.

Hugging Face Trending Papers
Jul 30

PhiZero: A World Model Built Around Physical Language

We introduce PhiZero, a physical world model built around physical language, a compact discrete representation of world-state transitions. Existing physical world models typically predict future videos directly in pixel space, leaving the underlying world dynamics implicit within high-dimensional visual predictors.

Hugging Face Trending Papers
Sep 3

Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States

Puffin-World is a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation without external offline modules. It jointly models physics, geometry, and appearance as native world states and uses a unified Omni-Camera representation to support diverse tasks and flexible motions. The framework also propagates physical dynamics across future frames, couples appearance and geometry in a single generative process, and scales to complex scenarios with the Puffin-16M dataset of 15 million vision‑language‑camera triplets and 1 million trajectories.

arXiv Computer Vision
Sep 4

Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States

Puffin-World is a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation without external offline modules. It jointly models physics, geometry, and appearance as native world states and uses a unified Omni-Camera representation to support diverse tasks and flexible motions. The framework also propagates physical dynamics across future frames, couples appearance and geometry in a single generative process, and scales to complex scenarios with the Puffin-16M dataset of 15 million vision‑language‑camera triplets and 1 million trajectories.

By Kang Liao, Yihang Luo, Xiao-Ming Wu, Linyi Jin, Size Wu, Chunyu Lin, Yao Zhao, Fei Wang, Wei Li, Chen Change Loy