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arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.
By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
arXiv:2606. 30292v1 Announce Type: new Abstract: We present DreamForge-World 0.
By Daniyel Ayupov, Artur Markov-Tsoy
arXiv:2603. 03482v2 Announce Type: replace-cross Abstract: Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities.
By Samuel Garcin, Thomas Walker, Steven McDonagh, Tim Pearce, Hakan Bilen, Tianyu He, Kaixin Wang, Jiang Bian
We introduce PhiZero, a physical world model built around physical language, a compact discrete representation of world-state transitions. Existing physical world models typically predict future videos directly in pixel space, leaving the underlying world dynamics implicit within high-dimensional visual predictors.
HelloWorld is a 2B-parameter driving world model that learns from diverse video data to generate controllable driving scenarios. It uses ego pose, HD maps, and 3D boxes to produce coherent multi‑sensor outputs, including synchronized seven‑camera RGB and conditional LiDAR. The system is designed for efficient repeated inference and is evaluated on visual quality, control fidelity, cross‑view consistency, robustness, and inference speed.
By Fan Lu, Hanshi Wang, Zijing Wang, Quan Feng, Zhi Wang, Shijie Chen, Xianming Zeng, Yujian Zhang, Jiazhe Wang, Xin Zha, Kai Wang, Zhijie Zhao, Lin Zhu, Tianyi Yang, Yucheng Xu, Tao Ji, Haodong Zhang, Zhipeng Zhang, Peixi Peng, Guang Chen, Xingliang Liu, Lei Yang, Jianyun Xu