The paper presents a design for executing a full‑FP64 1024³ 3‑D FFT on NVIDIA’s Blackwell Ultra (B300) GPU using FP8 tensor cores. It replaces traditional FP64 arithmetic with a sequence of FP8‑tensor DFT GEMMs, Karatsuba‑based residue combination, and exact CRT reconstruction, leaving only a final conversion for rounding. The main bottleneck identified is a per‑output integer epilogue that limits performance to 63–87 ms, far above the theoretical 12.9 ms roof, and the authors propose modest hardware changes—such as an INT8 tensor core and cross‑column accumulation—to reduce this gap.
By Satoshi Matsuoka
arXiv:2606. 06510v1 Announce Type: cross Abstract: Conventional HPC dogma holds that native hardware FP64 silicon is the irreducible foundation of scientific computing -- the "holy grail" of double-precision simulation.
By Satoshi Matsuoka
The article argues that on AI‑optimised NVIDIA B300 GPUs and newer, the FP8 tensor‑core matrix operation—implemented via the CRT‑based Ozaki Scheme II—can become the primary substrate for matrix‑heavy FP64 kernels while maintaining FP64‑grade accuracy. It introduces the Tensor‑Memory Equilibrium (TME) model, a Roofline extension with four parameters, to show that FP8 can match native FP64 performance under certain intensity thresholds and tile‑fusion conditions. The study identifies two notable exceptions—large dense‑square DGEMM and 3‑D FFT—where additional hardware or software adjustments are required to reach the memory roof.
whyItMatters":"The paper demonstrates that FP8, with appropriate reconstruction and deconstruction strategies, can replace native FP64 for high‑performance computing workloads on modern GPUs, potentially reducing hardware complexity and energy consumption while preserving accuracy."
By Satoshi Matsuoka
arXiv:2606. 06510v2 Announce Type: replace-cross Abstract: Conventional HPC holds that native hardware FP64 is the irreducible foundation of scientific computing.
By Satoshi Matsuoka
arXiv:2606. 14598v1 Announce Type: new Abstract: Post-training INT8 (W8A8) quantization of diffusion transformers is widely deployed as a speed optimization, yet on consumer Ampere GPUs it is frequently slower than the FP8 and NF4 alternatives it is meant to beat.
By Ali Asaria, Tony Salomone, Deep Gandhi
The paper introduces a multi‑shell decoder for Leech‑lattice vector quantization, achieving the best reported 2‑bit quality under its evaluation protocol. It presents a GPU‑friendly layout that fuses dequantization with matrix‑vector multiplication, demonstrating significant speed and memory advantages over traditional one‑hot masks and other 4‑bit methods. Experiments show the new kernel outperforms baseline approaches across multiple model sizes, with measurable gains in throughput and reduced byte traffic.
By Pier-Jean Malandrino (Scub)